Trivia: Argus Campaign

Revising my Argus campaign progress as the 4th week on Argus hits us.

Alors,

Argus

Legend

  • Violet – Exalted & counting
  • Blue – Revered
  • Green – Honored
  • Orange – Friendly
  • VJ, DW, FR, NF, AL, AR – Valarjar, Dreamweavers, Farondis, Nightfallen, Army of Light, Argussian Reach
  • Tomb – creatures to kill for completing LFR mogging set
  • Vc – Vindicaar, completing the quest for the last vessel perk
  • Or – completing a small quest for Orunaar to unlock the missions for follower gear

Paragon Reputations

I resumed doing the emissary quests. 3 tries yesterday and today – no luck.

Argus Reputations

Obviously Micromantica is a flagship, already at Revered with the Army of Light and halfway to Revered with Argussian Reach.

I’m not doing every Argus quest or emissary on my alts. I have at least half a year to do that, so I don’t even bother :) Grab a toon you’d like to play, do some quests for fun, empower yourself and advance in gear, AP, reputations, be happy :)

All in all Argus world quests seem like a huge improvement over Broken Shore. Most notably, they are 60% kill an elite – and that’s what players like to do. Moreover, it drives you towards the elite killing achievements. Me likey.

Dungeon

The dungeon is enjoyable. Not very long – although I hate the amounts of thrash after the first boss. Killing naaru is mere pleasure – I mean, the encounter is the simplest.

I got lots of transmog upon completing the quest, and I don’t think I’m gonna scrap the rest. A single run per toon is quite enough. The rest could be left for the next expansion. Anyways, I don’t like these light-infused mogging sets, brown and yellow. Capes maybe :)

Argus Progress

I’ve driven my toons through almost every questline up to and through completing the new dungeon.

What I have left considering quests is completing the small Vindicaar quest chain to open the last (fourth) vessel perk.

Upon completing the major quests my toons got from 890 ilvl to roughly 910. With collecting the veiled argunite, they’re gonna reach 915-920 very soon, and I guess it’s more than enough for Antorus raid.

I’m carefully doing every weekly world boss invasion – I don’t wanna miss any on my way to the achievement.

Tomb Transmog

I did the boss runs on Melaris and Anibell,  and Melaris won herself shoulders. Now it’s just Har’jatan boots for her and shoulders for Anibell left.

The others should get their gear from trash mobs – I think it’s gonna be leisure runs in my free time. The best chances are: wings 1 and 2 until the last boss, trash before the Maiden and trash before Kil’Jaeden. It’s cool that bosses would pop now, and you don’t even have to struggle the last ones, so it’s a proper farm.

Summary

Sandbox it is :) And a cool one. I think I like it more than Tanaan or Thunder Isle.

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The Next Expansion After Legion – Expectations

So, Blizzcon is almost here, and by all means we will get insights about the new World of Warcraft expansion. Let’s discuss our expectations about it :)

Warcraft-ships

Setting

First and foremost, it’s most likely gonna be a sea expansion focused largely on Alliance/Horde clash – and with an ultimate enemy of N’Zoth/Void.

The clues are these:

  1. Jaina holds a super grudge against the Horde – and she was not idle, most probably returning to Kul Tiras kingdom and rallying the forces. Boom – here’s your Alliance faction and base of operations. Jaina’s always there, she’s not idle, she’ll play a significant role.
  2. The Horde has a mad, conquerous warchief now, who’s ready for anything to win herself some space. She’s most likely to make allies with Zandalari – after all, trolls don’t have a leader now, so this thread may be explored. Zandalar islands is the Horde’s base of operations.
  3. Anduin stopped whining, and took his father’s sword. His peaceful times are over, yet Legion was not his fight. What’s he preparing himself for, believing that the Horde abandoned Varian to death?
  4. We also have Genn Greymane who would rip the Horde’s throats as soon as he has a chance, and now he’s a father figure to Anduin.
  5. See the Blizzcon presents for virtual ticket: it’s Alliance/Horde air battleship mounts. Isn’t that a hint for ?
  6. Vindicaar vessel’s travel technology happens in space… but don’t you think it will perfectly fit the isles and traveling between them? Don’t you think we just need a different map – a sea map, and we’re good? So, Vindicaar is a preview of your new garrison – your admiral ship. Which could be leveled and geared I guess.
  7. Blizzard couldn’t help and throw in the Void forces even at Legion’s home planet. If we go to the seas, it’s gonna be N’Zoth in the end – because whenever else?

All in all it looks very much like Pandaria expansion, with brutal clashes between factions and an ultimate common enemy in the end.

Race Focus

Legion in whole was exploring four races in vast scales.

We’ve got overfed with vrykul – more than they actually deserve. We’ve got a look at a rich community of moose Tauren tribes at Highmountain.

Then there were elves, elves and elves of every kind possible: warden elves, demon hunter elves, ghost elves, corrupted ghost elves and corrupted Nightmare elves, druid elves, rebel elves and nazi elves – and there was also elves we brought with us who also got a spot in the highlight. The amount of elves and elf stories was really diverse and would be enough to please even the most demanding elf fan. And in Argus we plunged deep in draenei history.

What I would like of the next expansion is obviously returning back to the roots.

So, for the Alliance, I definitely need human (Anduin and Jaina) centered story. Alliance must also rely heavily on dwarf and gnome technology of ship/submarine building – in fact, all the process of construction, exploration and all should be supervised by Dun Morogh guys. Gnomes and dwarves got their spotlight in… WotLK last time. You know, their titan origins. They deserve much attention – finally.

For the Horde, I could think of Goblins working hard to match the Alliance tinkering. And of course the Undead – as Sylvanas was forgotten for good since the first week in Broken Isles. Now she would return. If Zandalar would become Horde’s allies and base of operations, we must expect heavy troll lore – as far as we know, trolls have not selected their chief after Vol’jin’s demise. It’s Zul-Again, yes, but trolls are always interesting.

Summary

My expectations are:

  • Setting: Azeroth’s unexplored islands in the seas
  • Garrison: Battleship, with Vindicaar’s travel-type between the isles
  • Storyline: Alliance/Horde clash over the seas and islands
  • Ultimate enemy: the Old Gods
  • Climax: N’Zoth raid
  • New factions: Kul Tiras (Alliance) / Zandalari (Horde)
  • Major lore characters: Anduin Wrynn, Jaina Proudmoore, Sylvanas Windrunner, Genn Greymane, Gallywix, Gelbin Mekkatorque – for the clash. Alleria Windrunner, Magni Bronzebeard – for the Old Gods climax.

For me it would be the best expansion ever. Gnome/Dwarf/Goblin tinkering, discovering and exploring the new lands – beautiful lands and seashores, back to Azeroth from some other planets, and focus on Jaina – my favorite character.

What are your thoughts? :)

Jaina

Argus: Week 3

So… supposedly you’ve already played the campaign to the end and finished the dungeon :) If not yet, spoiler alert!

Alleria-Windrunner-Void-Cinematic

As with previous parts of the campaign, week 3 consists of 2 equal parts, almost unrelated to each other.

Part I: The Whining of a Geezer

The first part is the end of our trip to the past of draenei civilization and Velen’s issues. Although flashbacks were interesting enough – to see the events with our own eyes, I’ve got a bit tired of Velen’s whining throughout Argus campaign. Hopefully it’s gonna be the last we see of him for a long time.

The quests were boring: kill 12-15, visit three spots, and the worst thing is that it is repeated twice in a row. Then there is a satisfying encounter with Talgath, but it could touch the nerve more if we felt for Velen. By the time of encounter, I was so tired of the geezer’s whining that I was like: let’s get over with.

Strange thing: it seemed to me that they didn’t put an audio file in the scene of Talgath’s death. Velen makes a big silent pause before killing him – as if waiting for Talgath to speak, then after execution he tells us that Talgath unwillingly revealed the whereabouts of the Crest before death. But he didn’t! He was silent! Even stranger, Velen actually learned where the Crest is from flashback with Talgath and Kil’Jaeden a minute ago… That’s something really wrong happening. Grandpa needs a rest )

Thank gods, we go with Alleria further on.

Part II: The Void Adventures

Part 2 introduces us the threat of the Void. It’s definitely a preview of the new foe, as only lazy players don’t know yet that we’re done with the Legion once and for all next year.

Let’s say I liked the animation of the portals and corrupted Broken Draenei – it’s really awesome. All the pitch dark and stars, and tentacles. What is not awesome is the ethereals, wearing the same color palette as Suramar elves. Too bleak to my liking. If they’re gonna be soldiers of the Void, I’d prefer the Burning Crusade’s version of ethereals.

The story felt so out of place to me. Yes, the naaru in her dark period lures the void emissaries, it’s understandable. But surely not to Argus, the Legion’s homeworld! Let me remind you that Legion is still full in power, it still has endless armies of demons… and the Void are their ultimate enemies. Not Azeroth. The Void. In fact, they should have raided and burnt this area to the ground at the first hint of void emissaries. It’s Legion who should have been fighting them – not us. But no traces of the Legion.

Then there’s this blah-blah of duality of Light and Dark, Alleria finishes her learning with her mentor’s guidance, and becomes the Void Windrunner. Little is known of why she went to study void powers in the first place… Oh well.

Alleria-Windrunner-Void-Cinematic2

Anyways, we got the Crest, and Velen turns our vessel in a beautiful… well, it’s definitely worth more now in goblin black market. Still, it didn’t make its move after upgrade – it didn’t breach the Antorus gate! Velen just left it as that and went to sleep. For two weeks – suck it.

The dungeon was moderately nice and surprisingly easy. I pioneered with Baisa the Hunter – wiped once at the third boss, because we didn’t kill all the trash before pull. Well, in fact, we assumed the boss was also the trash! See? They need to do something with ethereals and their colors. And I tanked it today with Anibell the Paladin. No worries at all. Bosses just popped, we downed each of them in less than minute. Trash is annoying – but only by quantity, not trouble. Of course it’s gonna be a quest run for every toon, and I’m done with it.

So, Argus campaign is complete now. I moderately liked the plot, the best parts being all of the Quoram quest chain, and also a living colossus cannon in the beginning. Everything could be worse considering it’s damn Argus :)

This week I will finish it on the rest of my toons, and routines begin again :) Dailies, dailies, dailies…

 

Argus: Week 2

Anibell-Paladin-Aggramar

*Spoiler alert: the post is mostly dedicated to the second part of storyline. 

The second part is available now, and is roughly divided in two parts.

First, we storm the Legion’s fortress. We assemble an ultimate doom weapon during our first part, actually a tank, and then grind the Legion’s defenders to dust along with their commander.

The epic thing was Legion’s marine – a fallen titan Aggramar – who chased us away. There’s some stunning moment of glory during a small cinematic, and all Twitter is full of shots, because this angle fits for character portraits like nothing else. I’m glad I’m gonna see the event with 11 more classes :)

Speaking about classes, I went with my rogue as a storyline pioneer, and it appeared to be the best strategy if you’re leading multiple alts. Rogue is capable of exploring the unknown terrain and paths without attracting extra attention, so when other alts would follow its path it’s gonna be way easier. Works for druids in feline form too I guess :)

The most interesting moment in the first part was when we were sent to slay a couple of shivarras. One of them says a perfect phrase, like “Dudes, you don’t understand! We must fight the void, or it devours us all, it’s the only way”. It was like: wow. It sounded perfectly normal and sensible! Not your normal Legion talk like “You will all burn”. Could they just start with talking to us about their purpose rather than trying to scorch us like maniacs? :)

The second part is about collecting a crown of the three dudes: Archie, KJ and Velen. I just like the plots when something whole is assembled out of several parts, it’s my favorite thing in any game, movie, or anything else, so I enjoyed it very much. The introduction to Mac’Aree was pretty boring, as I know the draenei history and this is how I imagined it all to happen, so no revelations here. The next thing where we obtained a piece from Archimonde was awesome! I particularly enjoyed the riddles, fighting with eredar version of Archimonde, and the voice of the sentinel robot… sounded very-very familiar, who’s the voice actor? It couldn’t be Cumberbatch, but it was very alike him or Alan Rickman…

Then they sent me to Legion “invasions”. I landed at some elvish platforms, lit by moonlight. It appeared to be easy enough, in fact, it seems you may not even participate and just stand in the corner after entering the portal – but it’s boring. It’s a fun thing to do, I’m gonna run them when I have a chance. The only thing is: could they make invasion portals somewhere closer to the main roads?

And I finished the first part of Argus questline (of the last week) for all alts. As expected, for shaman it was pain incarnate. I don’t care about PvP balance, it should be NOT that squishy. Running with 10% health and eating after every fight is not fun at all. I died and died in Elemental, then I switched to Enhancement which fixed things a little, but not much.

First Day on Argus

I got some proper Argus exploring yesterday, so here’s my report.

I’ve led three toons through the initiate questlines: mage, priest and druid. The new terrain was so freaking unfair to mage. As a cloth toon, I’m getting it all – and I don’t have a private tank like warlocks or self-heals like priests. I have to eat after mob fights, and eat constantly – my shields don’t help much. My ilvl is not so bad for questing, 897 or so (mind you – she has the highest ilvl among my toons), and yet it’s cemetery runs – I think I had ten.

At the same time my priest had zero issues. I went in Discipline which has only three damage spells, but those spells also heal me simultaneously. Also little trouble when running in Balance druid spec – yes, I didn’t kill the mobs from afar, they managed to reach me, but they didn’t hit my leather that hard, so I’m perfectly enduring their attacks even if it’s three or four mobs coming at me.

I’m already dreading coming with the squishiest class – shaman.

Micromantica has explored two available zones. I’m not sure I covered every spot because Argus exploration achievement is combined out of its three zones, but I seem to have been in every corner available. I did a search for a raid entrance around the map marked zone (not that I need it for LFRs), but couldn’t find it, so I put this away for later.

Argus is awesome in the ways that it really feels very dangerous, it’s not your private candyland like Timeless Isle or even Thunder island. Yet we need to check it in the long run – I mean, how tedious it might be when you need repeatable world quest running around. I engaged in multiple fights on my way to some of them. Of course it will be better as long as a I learn my paths, but I feel like I need extra 15-30 ilvl at the very least to be cool here. I’m not sure where to get gear – got a pair of belt tokens dropped from mobs (btw, account bound! So I sent the plate one to my DK). These belts are 880 which is worse than my LFR ones. Well, at least I got the new models for my wardrobe.

The storyline is logical, the only drawback being little revelations. It’s our normal shove your nose into enemy territory – set a camp – make friends with locals and solve their problems – deal with the enemy stuff. Oh yes, the draenei are so protoss now that you may call them so freely. The moment of awe was the naaru cinematic. It’s the first time throughout WoW history when I completely support Illidan and his actions. You fucking cannot do “good” to someone without asking for permission. The bitch got what it deserved, fair and square. Also I liked the depiction of naaru parts before it was rezzed – so bone-like! For the first time since BC it made me think of naaru as of living beings, not constructs or elementals, it was awesome.

Turalyon and Alleria continue to be boring as hell: elven archer bragging / paladin dumbass boring duumvirate. Blizz really needs to do something with the characters – they’re just cliche dummies now. I don’t feel any affection to either of them.

My druid Helu got several quests for her Alchemy/Herbalism and acquired new recipes: collecting an Argus herb rank 1 and crafting a pair of new potions – not sure yet what they do, haven’t even checked in my book. No such quests for mage and priest yet (they have tailoring, enchanting, mining and engineering).

As we set a base in the raid part of Argus, I see no new story coming yet. I think my plan for now would be world quest running with Micromantica for reputation until I get tired, and also leading the others through the story, like chess pieces.

So, this is it. How was you Argus Day 1?

Argus: Yay or Nay?

Woo-hoo, Argus is online, and at the very least 3 hours earlier than scheduled maintenance hours. So I was able to run through some initiate quests.

Just a quick list of my first impressions.

The story was fun enough – I guess mainly because it’s new. Still need to get a full picture, but all in all it’s promising to be a good journey. So far I’ve killed annihilans and returned to the ship for a small tour and binding my hearthstone.

Turalyon/Alleria suck yet. Turalyon is your common “I’m a paladin” thing, boring to the bone. I hope he will bloom in further quests, or else. Alleria… I’m just not a fan of elves or undead elves (her sis), so I’m not a fanboy just for the fact of her presence. And it’s hard to tell anything about the character out of two lines yet. Both provided some boring drama about their son, it was not bad, but it didn’t bring any emotions either. Because, hey, like I’ve written before: first grow a character to let us feel for it, then tell us about character’s drama. Otherwise we don’t care.

I’m positively surprised how fighting demons doesn’t feel secondhand – which I was afraid of most. I guess I’ll be fine on Argus. And it’s not because it’s new. Compared to Broken Shore: I was bored from the shore location in the first day.

I’m happy with the portal system – so far it’s just one portal opened, yet it’s totally comprehensible and cool. And the Argus map is also nice.

Cherry on the cake: new spell animations! I’ve recorded a gif video for my twitter – see it here at the link. Frostbolt is finally not more of a water jet, but a proper powered icicle. And the casting animations for different spells are different now.

So far it’s been just Frost Mage I checked – I can’t wait to see other casters, specifically my warlock and elemental shaman goblins. Who am I kidding, every caster class and spec!

I got new cloth drops from demons – something for tailoring I guess.

I haven’t got a plan yet, I will just follow the flow. I don’t have any specific goals – by now I want to explore the new area, see the new questlines, and open world quests to work on reputations with Micromantica. Then I would slowly drag the other toons there.

In general the planet’s fine yet. More to see and explore.

See you on Argus :)

Tomb of Sargeras: A Peep into Deceiver’s Fall

I will start right at the point: Kil’Jaeden must be nerfed. Plain and simple.

Kil'Jaeden-tomb-of-sargeras
– WHAT?
– Yeah, you heard me right, Kil’Jaeden. You must be nerfed.

Micromantica was an obvious pioneer in the fourth wing yesterday. We had the most experienced tanks there. One of them naturally came as a raid leader. He patiently explained tactics and stayed with us until the end.

I switched from Frost to Fire, as I deliver more damage through it, both artifacts being at 52 traits. My ilvl was 897, which is more than enough for LFR. The other guys were well geared too.

And we just couldn’t beat it.

On our first try we had an obvious quick wipe as people learned how to manage the fiery void zones. On our second try we managed to pass up to the shadow phase, still struggling with void zones, but much better.

On our third and fourth try we’ve driven him to the last phase. Everyone was performing perfectly! And he hit enrage both times.

This is ridiculous – as you are geared via LFR, you should be able to kill KJ in this raid’s gear. But we needed 25% flat buff to kill him on our 5th try. Mark you, EVERYONE survived when we killed him. EVERYONE was just perfect in performing their role at all phases. And yet we wouldn’t kill him if not for 25% buff.

The mechanics are perfect, they are multiple, they are interesting, and it’s quite a challenge for a raid group who needs patience, quick reaction and work in unison, because the other’s fail may cause a wipe. Everything’s cool for the “last” boss – if not for this ridiculous overtuning.

So yes, it’s gonna be a single kill for every toon.