Kil’Jaeden Death Cinematic: Your Thoughts?

*Spoiler alert

On the first day Kil’Jaeden was defeated, and the raid cinematic leaked to the internet. As a LFR raider and a lore addict I won’t be able to wait until August 8, when I see it with my own eyes, so I decided to watch it tonight.

Here it is.

The encounter happens at the Legion ship and in Twisting Nether, so it’s quite enough to make the kill final (like Archimonde).

What is interesting is that Kil’Jaeden, unlike his bro Archie, saw all the Legion business as the only option. He corrupted many worlds, committed all the atrocities and followed the fallen titan only because he never believed that defeating Sargeras was possible. He just picked the winning side – as he thought it was. But in Broken Shore cinematic he was already in big doubt.

And now, before his death he tells Velen that he was envious of the Prophet’s gift, faith and vision. He’s sorry that he couldn’t see many paths as Velen did.

And it’s slightly different reason why he chased draenei so maniacally. This was not in favor of serving Sargeras. If you remember, he put aside his Legion duties to chase them. It was brother love that moved him, and it was the betrayed love. And there’s no hate stronger than the one transformed from love.

So now, dying, he sees that mortals are quite capable of defeating Legion and Sargeras. That total destruction is not the only option. And that heel-to-face turn is not surprising, if you consider his history.

The other big thing in the cinematic is Illidan’s gambit. Not at all surprising: he always makes an unexpected and rushing move for what he thinks is best. Sadly, all his moves always end in failures.

Anyways, it could work this time. He dragged Argus from the galaxy far-far away and turned it into Azeroth satellite, judging by its size on screenshots and in cinematic ending.

A brilliant move – to some extent. The planet is where the high ranks and most armies of Legion reside, and also its forge. So it’s gonna be very convenient to strike at it, hanging nearby than inventing some spaceships or means to rip a fabric of reality and send armies far away from home. And as we presumably closed the rift in Tomb of Sargeras (did we? All the pillars thing should have worked), it’s not the endless demon armies now. They can’t summon them like they did before!

On the other hand, it works both ways. The Legion’s major stronghold is at our doorstep, and the armies would be vast, albeit without reinforcements. And what’s with the “kill them in Twisting Nether” thing? And what’s with Sargeras himself? Is he at Argus too? Won’t he slice Azeroth in half if he is?

It seems that we can take out their major forge and base camp now, but will it end all the demon thing and Legion’s generals?

We shall see.

Class Mounts: Priest

*Spoiler alert: the post is Aurinko’s diary, so if you plan to see priest mount story in game with your own eyes, you may want to skip it.

Aurinko – Priest

Priest story is the most intriguing considering lore. You go to Azsuna shore to join Magni Bronzebeard, Brann Bronzebeard and a dwarven priest girl on their errand to discover a secret Titan vault!

It’s hidden underwater near the Maelstorm, so we go there by submarine:


Here we are, and we go deeper.  Meanwhile Brann asks his brother how Azeroth talks to him (yes, the planet contains a Titan’s soul and she talks to Magni).


And we’re here, deep underwater. Brann looks for a lever, but the doors open by Magni’s tricks, as he knows many secrets now, and is supernatural.


We enter a cool hall, combining the beauty of Vash’jir outside and the Titan godlike architecture inside:


These balls of light encapsulate the only three sentinel birds left. We are briefed about it by a friendly mechagnome.


We must prove that we’re pure of heart and not submitting to the void lords and old gods by fighting the huge throng of titan creatures! Yeah, right… not submitted to Old Gods when one of my cooldowns throws me into madness :)

The encounter is long, contains many-many mobs, and requires running, positioning, dpsing, and mass dispelling some enemies. The fight was extremely interesting and fun. And strangely… it was very soothing and calming. I think it’s because we’re fighting very clean creatures and constructs of light rather than your common fire puddles and tendrils. And the room is very nice too.


Yay, we’re pure of heart! We can take the birdies home. But of course there would be a ceremony.



Here comes:



They also come in three colors:


The cutest things ever. I am and will be riding it.


You may read another mount stories for all classes: 

Class Mounts: Shaman

*Spoiler alert: the post is Schlitzchen’s diary, so if you plan to see shaman mount story in game with your own eyes, you may want to skip it.

Schlitzchen – Shaman

It’s one of the easiest quests among all.

We just need to set order in Air realm. Thunderaan says that there are some rebel genies, and we need to put a leash on them. So we travel to the Throne of Four Winds.


The place is always gorgeous.


Once you’re there, you need to replicate the raid encounter. It means that you need to beat all the shit out of three genies.


Apparently they replicate their raid abilities, only this time you’re on your own to cope with them.

And there’s nothing serious happening. Shaman characters in Legion are the squishiest of all: I just never notice how I lose my health even in the open world against common mobs. Like I’m just doing a world quest, and suddenly half of my health bar is gone! And we also have very few options to restore ourselves.

Even so, the encounters don’t pose a slightest problem. You just go and do your normal stuff: pour damage in the genie, don’t stand in fire, kill adds. And they die quickly.

Well, not die. They submit, we don’t want them dead.

Order is restored, and Thunderaan, instead of being our last trial, simply says “Thank you” :)


Back in your order hall, there’s a thunder ritual, and a majestic one!




Power overwhelming!



And everyone rejoiced :)



The blob is actually very nice. I never thought I would be riding it, but for now I do. It comes in three colors and even three textures: White Thunder for Enhancement, Fiery Storm for Elemental and Sea Green for Restoration.

A pleasant, quick and very beautiful questline, although not heavy in lore.

You may read another mount stories for all classes: 

Class Mounts: Rogue

*Spoiler alert: the post is Hexen’s diary, so if you plan to see rogue mount story in game with your own eyes, you may want to skip it.

Hexen – Rogue

So, you’re hanging out in your order hall, and then you’re briefed that Legion agents are now in faction capitals! Both Alliance and Horde.

What we’re gonna do? Assassinate them!

To make this fun, your order hall agents will get busy with YOUR faction cities all by themselves. And YOU are sent to the opposite faction capitals… Legion agents are corrupted citizens who look perfectly normal, and they have full support from the capital guards and maybe players – it’s a scenario, but in real PvP life.


My exploration experience and playing both factions pays off here at large scales. I know all the shortcuts, I know the exact plans of every capital and how to get there.

The quest requires exquisite rogue skills, or you just won’t be able to stab the guys in the back.

First my goblin goes to Exodar. Orgrimmar -> Felwood -> flight on my own wings to Rut’theran village -> a perfectly safe night elven ship gets you right to the city gate. Easy cake, there’s no one there except a low level draenei, and the city itself has more holes than cheese. The wandering draenei “priest” is accompanied by a large killing robot. We toss a distraction pebble, robot looks that way and lingers, but the priest continues walking, so he’s alone. Attack from the shadows – done!

I died once here – I didn’t know how deadly that robot was. VERY deadly, basically one shot me on my first attempt.

To Darnassus we go!


Sneaking through the portal and into the city with stealth was easy. It’s a pleasant straight walk to the city exit which opens into the woods.

There’s some enchanting lady among the THRONGS of weak mobs. Trying to AoE was a fat chance. Cemetery run across the whole tree from Dolanaar. This time it’s just three quick stabs and running like hell from the others. Done!

Teleport to Dalaran -> Orgrimmar -> Twilight Highlands -> pleasant flight over Khaz Modan to the mighty gates of Ironforge. The snitch is there, right in the throne room of the Three Hammers. He stands at the exit, but there are at least five guards which will run at you when you come out of shadows.

I’ve tried to kill him two times (and almost did), then I went to Wowhead for clues.


Turns out that you need to steal a key from him, then unlock his armor. And then he could be killed easily. Oh.

I steal the key, unlock the armor, and start killing him :) Even so it’s not an easy task, because he’s always starting to run away, and guards are running at you immediately.

But Subtlety has this very useful major hit which teleports you behind the victim’s back, and it’s also the strongest one. So I just kept using it – thus teleporting away from the guards with each stab and hitting the guy. Even so, not an easy kill.

Vanish, here we go to Stormwind. Via tram of course!


I was sneaking around Stormwind near midnight. Not too many people were around, but the Auction House and the market square were crowded! Our final goal is Stormwind’s auctioneer.

And it was easy.


The only reason I took this picture was my rushing nature. I just couldn’t wait until a detecting guard with a torch would pass by. By the way, how cool and immersing it is :) He holds a torch, and he saw me!

The second time I knew better. I sneak into the auction house, and it’s just one hit in the neck, when I finish my task. I wouldn’t bother with another cemetery run at this moment. But I didn’t even have to :) Vanished, sneaked to canals, and teleported back to Dalaran to claim my reward.

This mount was really well earned! Hails from Garona:


That idiot of an admiral (we hates him):


Kudos from Valeera Sanguinar and Taoshi (these two we likes)


And a gift from Ravenholdt Manor:



It’s big


Will you be my Valentine?


Yeah, we’re friends now


Off to the skies!


As you could have possibly guessed, the rogue mount quest is one of the most perfect among all classes. Despite consisting for 50% of cemetery runs, it was extremely fun and engaging. And the mount is… fine. Well, I wanted it more than ever judging by screenshots, but it bounces too much when you ride it.

You may read another mount stories for all classes: 

Class Mounts: Warrior

*Spoiler alert: the post is Bons’s diary, so if you plan to see warrior mount story in game with your own eyes, you may want to skip it.

Bons – Warrior

You’ll never know what you have to do in warrior’s scenario! Any guesses?

Yeah, you have to PROVE yourself to Odyn. Again. And again. And again.


Seriously, orc overdose in WoD was not that tiresome. And it was at least justified. But there’s not a single reason for vrykul overdose in Legion.

From since you enter Stormheim to a pair of dungeons to world quests to raid, spruced by Warrior order hall campaign (if you happen to play one) – you are proving yourself to Odyn. It’s all the same boring shit. It’s like a damaged vinyl when needle jumps over and over to repeat one and the same song. And the song is not even nice.

I was surprised I was not sent to Helheim to collect some valarjar soul stones, Helya’s lantern or whatever thing because they could do that, no kidding.

Lore aside, it actually appeared to be quite fun. Warrior’s mount quest is three encounters against only three challengers. And this is it:


The first comes a hard hitting drogbar, followed by a swift blade master of Shal’dorei and then a valar’jar girl with some heavy Light attacks.


The encounters were very much fun. They were hard  enough, and I had to calculate some strategies. Even if you’re in Protection, you won’t survive the whole fight without correct moving and positioning. The last girl gave me some hard times, and I had to think and move like a fly.

Odyn is really bored of all this PROVING shit himself:


But the guy just doesn’t have any fantasy. Here goes the proud victor:


It’s time for your reward, champion!


And I give you… this.


Erh… isn’t it just the first thing that you caught in Stormheim? No bother? Really?

Here’s my happy face:


Oh look, Odyn is bored again:


Get a life, man.

These trivial mounts at least come in three colors due to specs. There’s purple, red and black options. Not that it makes them any cooler.



You may read another mount stories for all classes: 

Class Mounts: Druid

*Spoiler alert: the post is Helu’s diary, so if you plan to see druid mount story in game with your own eyes, you may want to skip it.

Helu – Druid

The druid’s mount story is not as inventive as the others, it seemed to me quite simple.

The demons won’t leave Hyjal alone, so we return there to Aviana’s nest. There’s a bit demon slaying rollin’ on. It appeared to be hard enough, I even died with my Balance spec. The amounts were just overwhelming.

Finally all demons are slain, and there’s a druid traitor who turns into a dreadlord and steals some Aviana’s poop stone.


This stone allows the raven druids to fly, and Legion wants to use it as an aerodynamic boost for its troops. The stone is gone, and druids cannot fly now! We head back to Broken Isles to retrieve the stone. Thisalee goes with us to Azsuna peak, and we turn into cats to sneak between demons and overhear their evil plans:


They are turning the captured druids into harpy hags… and they attack us. This encounter is way easier than the one at Hyjal, but we then need to chase dreadlord to a looming Legion ship. Here comes Aviana’s spirit to our call and sends us some of her owls.


It seems that all the fights become gradually easier in this scenario. The big bad dreadlord is dead in a fingersnap, and we are free to collect the stone and go back to our Dreamgrove.


One brilliant thought is establishing a new shrine there in our order hall, under strong protection and constant supervision.



Aviana’s glad… at least this is her glad face:


No, she was not glad. Because how on earth is this considered a gift?


Very nice!




Long story short: no, thank you very much.


You may read another mount stories for all classes: 

Class Mounts: Death Knight

*Spoiler alert: the post is Mindebad’s diary, so if you plan to see death knight mount story in game with your own eyes, you may want to skip it.

Mindebad – Death Knight

You are sent to the top of Acherus for a conference call with the Lich King.


Bolvar informs you that he spotted a strange activity in the north of Icecrown. Well, he dreamed of it. The undead are running into the sea:


Apparently it’s a big drake’s bones, and we need to learn what it is and how to use it in our favor.

So we set off to Wyrmrest Temple, and interrogate the dragons. Naturally all the dragons say is “Feck off!”, because they don’t want to help the undead knights and Bolvar. They leave us no choice, and we go to Ruby Sanctum for clues… and slaughter.

Of course we need to slay the guards, but we don’t have to kill all of them… unless we want an achievement. Normally you could finish all the task in 2 minutes and little blood, but of course you run around and slay everything on the ground and in the sky for 20 minutes. Every last dragon in the area, whelps, adults and big lizards. There’s nothing too awful a player wouldn’t do for a hidden achievement:


Last one.


Blizzard thought they went too far, so this achievement is removed with 7.2.5. patch and from the records as well. We’re heartless undead, but we’re also heroes, right?..

Anyways, we obtain the clues, and it leads us to the same place in Icecrown where we’ve just been. I mean, couldn’t we guess that before?

Also this slaughter means nothing to red dragons, business is business, so I can still use a taxi :) Heh-heh. But why the dragon is so happy?


So, we arrive to the north again, and there’s a secret island. We walk through blizzards and ice fields, slaying disturbed undead on the way.


Btw, you can’t eat, your supplies are frozen. So you’re supposed to heal yourself with self-healing strike. Not that I need it anyway, the mobs don’t hit very hard. And it’s also in my rotation.


Then you come to the remnants of the dragon, swarming with undead. They feast on its blood and magic, so we kill them to drain all the dragon power into oursellves.


Yay, everything’s dead and the blood is ours. So, the questline is basically a grind which feels fitting, because we’re killing machines. And we can do ritual now:


The ritual is spectacular:


Really, it’s the most stunning cinematic among all class mounts, and I’ve seen all of them:






It’s alive!


Erh… Toby? Who’s a good boy?


It will do.


The drake is one of the few multicolored mounts since the beginning:







It has a cool coffin on its back (to sleep in) and a throne of skulls for a saddle.

The only problem is the classic dragon mount problem: their flight feels like crawling. Very slow. So, apart from the cool design, the mount is no use except for parades. Not for the field.

But I love its looks :)

You may read another mount stories for all classes: