Raiding in Antorus: Classes & Specs

As I’ve led all my toons through Antorus first wing by now, I’ve determined how I will be running it due to spec choice. Anibell the Paladin tanked Antorus with no sweat, so the trouble is definitely with warriors.

This is my spec choice for the fall of Legion.

  • Anibell – Protection
  • Aurinko – Holy
  • Backston – Frost
  • Baisa – Marksmanship
  • Berringer – Assassination
  • Faerella – Destruction
  • Helu – Balance
  • Melaris – Havoc
  • Micromantica – Frost
  • Oulu – Fury
  • Paitsu – Brewmaster/Mistweaver, whichever pops first
  • Schlitzchen – Restoration

So, I’m running with one spec now with one exception. It’s gonna be 1-2 tanks, 2-3 healers and 8 dps girls. All roles covered, and in proper balance too. I could raid with myself in 12 windows :)

Despite that I pretty well mastered all the specs, I’m putting some of them aside that I don’t like too much – even if I can perform good in another role. Neither druid Restoration, Feral or Guardian, nor demon hunter Vengeance, nor death knight Blood or Unholy attracts me that much to play them.

I’m picking the most enjoyed hunter Marksmanship and rogue Assassination – the other options are just a bit more annoying to play – but annoying enough to forget about them for now.

Micromantica sticks with Frost due to lore and roleplay reasons – she’s always been an ice mage. I’m leveling a fire one as another toon, and it’s quite possible that some of the allied races could be arcane. Same with Oulu: she’s confident with Arms and Protection, but roleplay dictates Fury :)

Schlitzchen, Aurinko and Faerella have a distinctive split between raid/open world specs. For open world, their choice is Elemental, Discipline/Shadow and Affliction only.

We’ll see what Battle for Azeroth brings us, but for now it’s gonna be this way :)



With cooldown reset, I performed the worst tanking for a long time. I queued with my warrior Oulu, presuming I go in Fury, and “Tank” invitation popped. Oh well, says I, and rush there.

I don’t really know what happened to warriors, but my toon, having her ilvl at 922 (quite enough for LFR), got just enormous blows in her face. I died 3 times during the wing. Some of it is the responsibility of another tank which didn’t know what to do at the third boss, collecting stacks like mad, but still. I had no troubles with warrior tanking in all the three previous raids, so I wish it was fixed. Just imagine: I got battle rezzed, I immediately aggro the hound which was laying waste for our ranks during 30 seconds of battle rez cooldown, and I get one shot. When I click to see what killed me, there’s only ONE line. One blow after rez.

We’ll see how it goes with demon hunter – no runs with her yet during previous cooldown – but warrior appeared to be even squishier than monk which also had some hard time, but nothing radical happened.

Gearing up is vital today.

My dwarf girl is 46, and in the middle of Tanaris she bumped into a quest which is not available to her yet due to her low level. Quite ridiculous, as I’ve just completed a quest bunch just a hundred yards from the place, and they SENT me here afterwards. Where’s that 7.3.5 scaling?

Well, what I should do now is apparently queuing to dungeons and wait for tormenting 20 minutes for pure DPS toons.

Altoholism Has No Cure


One of the 100% signs of expansion end for me is leveling alts – whether I need them or not :)

I’ve put aside my troll shaman yet at her 37. It’s not clear whether I’ll be leveling a Zandalari as a troll shaman, so I decided not to rush with her.

Meanwhile I now have a new toon that I focus my attention on between quick world quest sessions and LFR runs.

I’ve decided to level a fire mage. Micromantica has always been Frost, and although I’ve mastered Fire and Arcane for fun sakes, leveled all artifact weapons and even raided in these specs, she doesn’t really feel like them. Ice, period.

I’ve chosen one of the least popular race/gender/class combination: a dwarf girl. It’s really hard to pick a cool appearance with them – mostly you get a village type, and it’s not a compliment. Still, much gold spent in barbershop again and again, and I’ve settled with what I find even beautiful :)

Her background is a sort of a royal young girl, just out of her teens, and with a very adventurous and curious mind. You know, the ones who, as children, would walk out of the yard and disappear in the streets to explore some town outskirts with friends, returning home when it’s dark and their parents already called the police, the ambulance and the morgues :)

So, she has no interest in being a thane’s daughter – whatever her parents thought she would be, and as long as coming of age she’s off to the world for adventures and whatever she’ll meet on her way. Attuned to fire and fascinated by the power of molten metal in Ironforge capital, she learnt to be a mage to harness its power in all its might.

I won’t give her name, because I don’t like it now. We’ll see if I transfer her to the main realm after they add 6 more slots – then there will be renaming :)

Meanwhile, Tanaris, 44 and counting.


Z & Cinder’s Blog Challenge: 2017 in Pictures

For their last challenge this year, here goes:

We challenge you to choose ONE screenshot from each month that is either your favourite, or shows a memory that you want to share. Just one (that’s the real challenge!) If you don’t have a screenshot for a particular month, don’t worry! You can share a tweet or a blog post or other memory for the month instead.


Let it be this. My first toon to grab 35 artifact levels.



Peaceful retirement from adventures of my gnome warlock Microfury and rise of the mysterious goblin warlock Faerella :)



I started healing raids for the first time in my life! And I still enjoy it on 4 toons. The first toon was Aurinko who renounced Shadow and became a Battle Medic.



In April we learnt to fly in Broken Isles, and I did a round trip on my wings as my first airborne act.



In May I ran new Karazhan for the first time as it became available in dungeon finder, and I saw some wonders :)



In June I got my first paragon mount – Highmountain moose!

Alas, it’s the only paragon mount I have, and my persistence didn’t pay off.



In July we started farming Tomb of Sargeras – and I’ve collected almost all the class sets.



August was marked with acquiring class mount tints :)



Some holiday mount luck: I’ve finally got the ram from Brewfest which the Hordies can ride too!

Brewfest-ram (2)


Solved the goddamn Lucid Nightmare riddle :) An awful Cube-like experience of the mogu labyrinth.



More race changes: now I have a Draenei Warrior, a Human rogue and a Human Death Knight.



Enter Antorus and the third boss screenshots :)


Antorus First Wing: Melee


Two more runs in Antorus first wing, and this time it was completed in melee range, nose-to-nose (and nose-to-butt) with the bosses.

Backston the human death knight was my first melee DPS run, and it was outright boring. Throughout all the three bosses she just stands in one place and whacks at them until they drop dead.

Not so with the tank. My monk Paitsu had some really tough time. Every boss hits like a truck, and I was drinking my refreshing teas – the ones that provide circulation of monk’s dodging mechanics – all the time.

I failed once or twice to collect adds at the third boss, and deserved an angry yell in group chat, but otherwise it was performed quite fine.

Loot: a legendary chest and two capes from Backston (one of them a tier cape, whee!), and a relic for Paitsu’s staff.

I’m getting used to making pictures at the third boss – the admiral’s death is so picturesque :)


Antorus: Not That Easy


Yesterday I managed to perform a pair more runs in Antorus first wing – and this time I was able to kill the third boss, whoopee!

Proper Ranged DPS Run

The first run was with my ‘main’ – gnome mage Micromantica. I did much better as now I know the environment, and I didn’t get crushed by the elevator (although half of our raid did, lol). It’s a hilarious Blizzard trolling, also adding more immersement – I mean, how did characters previously took a metal or a stone slab on their heads with no damage?

I excelled at mob fights – I don’t have a damage meter, but I really learnt to deliver immense AoE damage, I can tell that from the open world. With boss fights, I didn’t die albeit being a ‘glass cannon’, and I was following mechanics easily.

Micromantica’s loot was wrists from the war council – yay, one mogging slot covered!

Players were less geared or what in the evening, but encounters went significantly slower, and they felt more dangerous than it seemed on my first hunter run. SO I may have hurried to christen the raid as ‘too easy’ – no, its difficulty is just fine.

Healing Experience

My second run was with my gnome holy priest – Aurinko, and I this time I healed the raid. It was quite an adventure!

We wiped once at the first boss – because people failed to bring the bad out of the raid, and whatever several people were left after explosion obviously didn’t have enough power to continue. So we died and tried again, this time smoothly.

A ridiculous thing was one of our tanks who kept receiving LOTS of damage – like one of boss’ simple hits could bring him down for 50% or more. He died twice and was battle rezzed twice. And when the boss was down, we had LOTS of fun as he exclaimed: tanks, what the fuck is wrong with you?!

People point to him that he was one of the tanks. And lo and behold, it appeared he didn’t know it and were in Fury spec all this time. We asked him to respec – he told us he was tanking only Brewfest in his life, and asked us to kick him :) Which we did. An amazing example of a fair play.

The second boss was with an experienced healer who had to respec to an unexperienced tank, so we were left 4 healers. Felhounds went down with no trouble – surely, this bear got some cruel punches in the face from the doggie, but there was nothing too hard. My loot was legendary gloves – not exactly loot, but it’s an awesome thing which I will wear as soon as I have the replacement for legendary ‘Shadow’ wrists.

Both of the fights I finished with half of my mana pool, so you see I wasn’t too exhausted. Bosses went down slowly, but with confidence and little trouble for healers.

Not with the third boss. Another tank dropped into our raid, so druid healer specced back from the bear to healing. And yet, it was super tense.

People didn’t do some good job with operating the boss capsules, so we had to heal off every barrage and many exploding mines. My fingers were actually steaming, and at the last 30% I went crazy with spamming my most potent heals (they were really needed), depleting mana to zero by the end of encounter. Result? Boss down, and only one casualty. That was a blast!

What is more important, I didn’t even have to look at the battlefield. I predicted the major boss abilities and was always ready for them. I’m just so pleased with my healer job yesterday. Blog post picture features the proud healer Aurinko :)

I have four gnome toons now, and they went:

  • Hunter Baisa – testing DPS run, 2 bosses
  • Mage Micromantica – proper DPS run, full wing
  • Priest Aurinko – healing run, full wing

…which leaves us with my fourth gnome – monk Paitsu. Obviously I’m trying tanking with her today :) And then I put the wing on farm in every role and every class.


Antorus: A Peep into Light’s Breach


Hooray! So, the first wing is here, and I was lucky to queue and enter before work.

Mistakes learnt, my first entrance was with a ranged DPS  – my gnome hunter Baisa – to get the general idea of the environment.

Trash was quite fine – not too much, not too little. We had no troubles except for the last pack. Some demon dropped a burning soul or whatever debuff, and I kept running with big circle around me which just kept exploding and applying to me again. I have no clue what has to be done to get rid of it. Both of my hunter’s saves just prolonged the agony, and I dropped dead.

Now to bosses :)

Garothi Worldbreaker – went down easily. There’s no trouble with understanding the mechanics, and it’s not punishing in LFR if a group doesn’t discuss which weapon to destroy first. I went with annihilating cannon, but apparently those who killed the other one managed to do it first. Oh well.

I wish it were some second boss, and its mechanics were a bit more punishing, it’s an interesting encounter. We had no deaths at all.

Also I liked his mechanical sounds… Could we have a space opera mmorpg from Blizzard please?

Felhounds – we had no troubles as well, although we had a pair of our first casualties there (for reasons I don’t know yet). There was some void thing which kept dragging me and which I quickly learnt to avoid as much as I can – an annoying stuff. The other thing was the fire felhound’s charge. I don’t understand why there were three or more beams on the ground as it charges in one direction. Also there were some mechanics described in the journal where we must either run into other group members or run away from them upon debuffs – haven’t seen that at all. Or was it these void zones?

The question I have for my future tanking is whether there’s a tank swap. I will keep track on my next dps runs and check the tanks then.

The third boss – and the last that I’ve seen – was the elevator. As I said, I was killed by a debuff, and when I arrived to the elevator (which I presumed was near the platform like in Blackrock raid, not on it), and obviously got crushed by it. My second run didn’t get me to the council boss soon enough before the encounter started, so I spent it by the last teleport, unable to go there. I still had a coin toss though.

The bosses are simple yet – which may or may not be a good thing. Well, why not – we had some really troubling bosses at The Nighthold and Tomb, so expansion-wide Antorus may equalize the general difficulty.

My loot from 5 tries (2 bosses and 3 coins) was a trinket. Now I have an extra confirmation of the drop odds: your first raid runs bring you necklaces, rings and trinkets, on your second run you start to get capes and wrists, and only then there’s proper gear chance. We’ll see.

I also don’t see any value in the loot ilvl. It’s 915, and my toons are already suited up in 910 from Argus veiled argunite (with some of gear procced at the range of 920-945), so it’s but a small addition. So basically I’m going for transmog sets there. Could they have made it at least 920?

I don’t know why people think the raid is beautiful. For me it’s ugly as fuck, all the same fel platforms and brimstone rocks. There’s nothing new, surprising or majestic about it.

Also I hated the thing that you have to run all the way from the raid entrance – even if it was the third boss encounter. I was a victim of it, not managing to get to the third encounter after my death, and I foresee multiple players left behind in LFR – because who cares about a pair of extra dps when you want to pull?

The lore is fine, I like how there’s the Army of Light fighting with all their might, and it’s at the same time justified why they’re not unleashing hell on bosses – they keep the multiple and endless armies away from us :)

I don’t know about the other wings, but judging by Light’s Breach it’s not gonna be my favorite expansion raid. Fel’s boring, and I don’t feel like I’m doing anything cool – just your another prolongation of Antoran Wastes.