WoW Trivia

Just few current small things.

About Flight

  • On Saturday and Sunday Battlenet has downloaded a big heap of data. It obviously must be flight!
  • I can’t even imagine myself going up Draenor skies that soon – this Wednesday. Really it always seemed like a far, far away thing.
  • Of course all achievements for flight were done with my main in July or earlier.

About Epic Rings

  • This week CD, I ran Hellfire Citadel with 4 toons in full.
  • Still got 2 evenings with this CD, maybe more will get some tomes too.
  • Random Almighty left Gottenbar at 32 Tomes and Micromantica at 31 Tomes.
  • Other 8 toons are between 11 and 24.
  • I’m in no rush. I have at least 8 months to complete the epic rings for all of them, and I think I will actually do that by Blizzcon.

About Archimonde

  • Archimonde is a killjoy.
  • People actually think that best strategy is to deliberately wipe 10 times, get 10 determination, THEN say: “Alright, now we gonna have a real try and explain strategy”.
  • Sad thing is: they’re right.
  • Killed him with 3 different toons.
  • It’s a hell of a mess and a hell of the different mechanics. Even if everyone understands everything and does everything right, just one tank could easily wipe all the raid at the last phase, just because of a little step in wrong direction in “space” (Twisting Nether part). I HATE this type of fights.
  • I hated 3 hours of raiding at one boss. That’s not my vision of raid, and that is why I do only LFR.
  • After we killed the boss, I was not happy, I was exhausted, and the idea of doing at least Hellfire Assault with another toon or even checking Garrison tables made me sick.
  • Archimonde will be nerfed, and people will learn in a month, as they learned to kill almost all bosses from a scratch now, but now it’s a mess. Not doing Archimonde again without final Khadgar’s quest or without nerf. Only Tomes from other wings.

About Trying New Stuff

  • Yesterday I rolled a Human Paladin at another realm.
  • I thought I wanted to try tanking, so I raise him as such.
  • Did Deadmines in the morning. The worst trouble is that people reap off aggro and I can’t win it back fast enough.
  • I know that in starting dungeons you are not afraid of mobs or even bosses, they’re not deadly even for cloth casters. So people know it and are confident to aggro everything they see to finish a dungeon faster.
  • But I’m nervous when someone’s attacking someone-not-me. It doesn’t help to learn.
  • I think I will practice and practice.
  • We’ll see how Demon Hunters go and how I like tanking with him – because there will be an extra 12th slot at Legion for your toons. I will do Demon Hunter’s starting chain, and I will tank with Human Paladin before Legion. Then I decide who will go into that new free slot :)

Dead DPS Don’t Bite: Three Tips To Be The Best

Wipes at Xhul'Horac
Ilmari the Retribution Paladin – wiping at Xhul’Horac

Considering raids, especially LFR ones – which are by all means lacking coordination between players – there are few major problems with DPS guys. Even if you’re overgeared and/or perfect with your rotation, showing best DPS numbers, you are a total ruin and shit as a DPS if you have serious problems with other important aspects. Please read and check if you’re one of them.

1. You don’t know the boss tactics. Even on your 10th run you don’t know what this debuff you got does. Shall it kill you? Shall it be shared with others or dragged out of the raid as far as possible? Shall it be dispelled? Where should I run and what to nuke? How come I’m suddenly in the middle of the half-field of “bad” with nowhere to go? How come all the raid received heaviest damage with 15% left and dying? Bloodlust on pull?

Problem: This obviously results in all possible troubles you could get your raid into. Some of the mechanics are surely not deadly which you can solve even with your own defensive or healing abilities. But some of the mechanics effectively wipe out the whole raid if you fail to do what you have to do.

The major problem here is: you don’t know which case is which.


  • Learn. Go read some resources. Wowhead provides the best short DPS guides for all the bosses, for melee and for ranged – and by my experience tactics for most of the bosses are easily and effectively explained in 5 sentences in a raid chat.
  • Learn. Don’t ask the raid “What shall DPS do in this encounter?” You’ll get all hells upon your head and they will be right. Ask specific questions after each wipe: “I didn’t understand what to do with this bomb”. “I ran with this debuff there – is that correct?”. Try not only follow the quick tips provided by dungeon journal, wowhead, and plausible “kill adds” explanation by group members. Try to learn each and every boss and add ability so you know how to cope with it if it hits you.

2. You don’t follow the boss tactics deliberately. It’s deeper, and not that noticed by raid members, but it’s even worse scourge of raids and LFR raids. The reason here is: you presume that all the other guys know the tactics, so they will behave accordingly. So you decide: I will do something I shouldn’t but what is more comfortable with me. I will nuke the boss instead of adds, because well all other guys know they must nuke the adds and they do. I will not stand into this void pool where I must stand because well someone else will do. I will not interrupt spells because someone else will interrupt. I will run through this streak of fire because it’s a shortcut to the boss and this was healed at my latest run.

Problem: It’s the worst problem of DPS which leads to wipes even more often than the previous one. The thing is: you rely on other people to do your job and want to have a good time instead. You may follow one or two major mechanics but be lazy to learn or follow the rest.

Didn’t you think that there could be a critical mass of DPS in your raid who could behave the same?

Didn’t you think that there could be a big lot of newcomers who see this boss for the first time and don’t know what to do?

Didn’t you think that a healer who has to heal off a fire DoT which you put on yourself has to abandon your tank for a while? So this tank can panic and use his defensive cooldowns to survive now, left with nothing when boss will hit REAL hard. It will be YOU who killed the tank and wiped the raid, with your teeny-weeny small DoT on you.

Didn’t you think that a healer would possibly NOT heal off your DoT because it’s not critical – yet? And he has some important stuff to do, healing a tank or a newcomer which suffers heavy damage. But in the next moment you fail to step out of a sudden “bad”, someone will fail to interrupt an add, and BAM! the next critical ability of a boss makes you dead. You are to blame because you know how to avoid it and you failed to do so.

The thing is: small laziness and small fails lead to big, big problems. 

Solution: Brace Yourself. Boss fights rarely last for more than 7-10 minutes. If in a raid, pay your full attention to the fight, be aware and do your best at the encounter. It’s not a constant tension that you can’t bear. You will have a rest at killing trash or when getting your loot.

Victory is inevitable when every soldier does his job. Be the one who always does. Be a reliable war machine. Be 100% sure you did what you had to do and never failed.

Mannoroth killed at Hellfire Citadel
Go Gnomes! Bons the Fury Warrior with the corpse of Mannoroth.

3. You blame others for the wipe. Yes, there are obvious situations when someone leads a critical bomb into the raid or tank leads the boss so that all the battlefiled is one big, big “bad” pool.

Didn’t you think that when an unexperienced tank leads the boss in the “bad”, melees shouldn’t follow but rather step out and wait, even if you DON’T DPS at the time? Tank could be battle resurrected, but not all the melees + tanks. But you’d rather follow a tank and die.

Ask yourself: did I do everything right? If you have an addon, check who got least damage during the encounter. It must be you who got only inevitable damage from boss or adds attacks. Not the one who ran through the fire because you could or thought it could be healed. Not the one who decided to beat the boss instead of adds just because you’re too lazy to run there or were afraid to loose your DPS numbers?

Remember: Dead DPS Don’t Bite. 

And it must be you who did all the possible interrupts. And had best DPS at adds. And you were in all the void zones you could to close them.

It’s not the thing to boast with. It doesn’t enlarge your virtual penis. It only means you did your job right.

Have a nice day!

Archimonde killed at Hellfire Citadel
Gottenbar the Gladiator Warrior with the corpse of Archimonde.

First Epic Ring Complete!

Microfury happened to be the first of my guys and girls to farm 33 Tomes and get her Epic Ring with ilvl 735. In fact, she farmed even 34 tomes because one extra dropped from Mannoroth :) We couldn’t let him live, could we?

The story’s really epic and it’s worth it. It presents you the most stunning and amazing ritual which lasts few minutes. Brings back epicness in the middle of your daily grinds :)


I won’t tell spoilers, but I will give a hint that everyone will learn a bit more about Cordana in Khadgar’s Tower. Then you go to your faction’s place of power. For Alliance, you go to meet Yrel and Naaru at Karabor. For Horde, you’re probably gonna meet with Yrel’s counterpart – Drek’Thar. Then it must be Throne of Elements for you. We’ll learn soon, as my next Epic Ring will be the one for Gottenbar, my Tauren Gladiator as he has most Tomes now – 21, with 3 more wings to run at this CD.

After you get your final ring, it’s not the end, as Khadgar will send you for the final quest to deal with Gul’dan – and that means you have to fight Archimonde – not until next week when he will be available through LFR. Perfectly logical as you must go to fight him empowered as possible.

And that Microfury will do with –


Bye-Bye, Shipyards!


And Microfury is the last of my 11 to complete the naval part of Epic Ring quest.

Without any messing up with the crews and all, the 5 naval quests are perfectly doable. 4 missions are fully countered by careful choice of equipment and ships which provides you 100% chance. The 5th has 2 experienced captains which maybe countered by a pair of panda crews. But even without them, if all the ships and equipments fit, you get 90%+ chance to complete this mission. See, I don’t even need an epic carrier to counter all the threats except experienced captains.

So, now I’m left with 11 shipyards… which are useless now. I got the mount and a pair of shark pets from naval missions. From now on, I will occasionally send ships only for a rare mission with Hellfire equipment. I’m gonna reach Revered with main faction to build an Oil platform, so I won’t even go to Tanaan for Oil to do these missions once in two weeks.

And that was the end of Shipyard game.

Alleria and Turalyon


I know the lore and I even played Warcraft 2 when it was CURRENT content. But Alleria and Turalyon are as dull and dusty legends of the past as possible now. To make them shine, they need a badass story, competing the badass stories of Chen Stormstout, Yrel or Khadgar. Preferably with cutscenes and throughout expansion.

Otherwise, don’t even bring these moldy skeletons out of closet.

*drops mic*

Legendary Quest Items And How To Collect Them

I’m gonna talk about Legendary progress and odds tonight.

From raid to raid, Warlords of Draenor has experimented with systems of collecting stuff for your legendary items. Approach was slightly different each time. The consumed time remains the same – for each step you need like 3 to 6 weeks.

Highmaul – 125 Stones, ranging from 1 to 6 per boss kill. You got at least one for each encounter. To get 5 runes at once, you got this melted stones item to crack – which was very fun, an extra option with a guaranteed prize. Like a Christmas present. So:

  • Quantity: above average (125 sounds pretty intimidating).
  • Drop rate: always
  • Chance for getting extra: yes, with an additional cadeau game.
  • Bonus Stones: yes, from Garrison Orders, Follower Missions and Extra Stones for alts if you completed at least 1 quest for one of your toons.

Blackrock Foundry – 900 Runes. It was scary. I wonder how many guys dropped this quest just because of seeing this number. When you started working on it, it became not that scary. Near 150 runes per run, which brings us back to 3-6 weeks.

  • Quantity: awful and scary
  • Drop rate: always
  • Chance for getting extra: yes, you could get 27 instead of 9 per kill.
  • Bonus Runes: yes, from Garrison Orders, Follower Missions and Extra Runes for alts if you completed at least 1 quest for one of your toons.

Hellfire Citadel – 33 Tomes. It seems like a relief. But it also means a lowered drop rate, otherwise you collect them too soon. If you had 15 items to collect, the drop would be even less.

  • Quantity: good.
  • Drop rate: 1-3 per 3 kills. You can’t do a wing without at least some progress.
  • Chance for getting extra: no chance.
  • Bonus Tomes: no, there are no options, including Shipyard Missions.

So, what do you think is the best drop system? I suppose that I would like the mix of them three.

  • 33 is a good quantity. Make it 25 or 50, but never over 100. It just scares people away, making them think they must grind it forever.
  • There must be a good drop rate. You should complete the quest in 3-4 weeks with no bonuses if you run all the quarters on CD.
  • The items must drop from most or all bosses. It will exclude whining and despair: NO ITEMS DROP EVER!
  • There must be a chance to get extra items. It adds to the excitement when a boss drops more items than usual.
  • There must be a chance to get them outside raids. Make it rare and few, but it adds up to your involvement. Say, if you have a small chance to loot an item from doing a daily, or buy it, or loot from someone. If you want to make it nice – choose your expansion’s feature (like Garrison or Shipyard or Halfhill Farm) and make these items drop from there. Say, you did 10 missions with class champions in Legion and got some loot from this achievement or quest.
Microfury’s boss kills

The latter system of Hellfire almost fits. I have the feeling of significant progress if I do all wings. Drop rate is good and the amount of needed items feels reasonable. Although I would prefer extra drops or possibilities to ease the quest a bit.
I’m working on Hellfire Tome quest for all 11 toons, the progress now ranges from 4 to 24. It seems more reasonable now to be focusing on 3 or 4 alts to see the progress ticking fast, and then drag the others. Of course can’t do all cooldowns for all toons in a week now, although I managed to do that at Highmaul and Blackrock Foundry.

There’s a great discovery which I’m using only now, at the 3rd raid in WoD. Not to get tired of repeatable raids, do Epic Legendary Quest and collecting loot simultaneously! It helps with your involvement: t.ex., you didn’t get loot from a boss, but you got some quest items. Also you won’t have to do EXTRA runs just for the quest items. It was my biggest mistake. I grinded Highmaul for gear, and when BRF was out, I had to return to Highmaul, overgeared, only to collect the Stones. Which meant 4 weeks of Highmaul MORE. Now I’m good, collecting LFR Hellfire sets and doing my Epic Ring quests there for all the toons :) I learn upon my mistakes.

For Microfury, who’s the leader now, it required 31 boss kills for 24 Tomes. It means that 70% kills in Hellfire Citadel are fruitful. Blackrock Foundry and Highmaul are easy to get now through good drop rates and assistance from Garrison and Shipyard missions. So don’t be shy: you can pick up your epic ring quest even now and get your ring faster than Blizzcon 2015.

The overall drop system gets better, but it needs to combine all the best features.

Thoughts On New Warcraft Expansion: Legion

WoW Expansion Legion

So, the expansion was announced yesterday – you can watch the whole presentation at Blizzard websites of course. What have we got? Two words:


Seriously, guys. We could assume that Blizzard would listen to the players, especially after big sub losses, but they made it up to eleven. You want demon hunters class, you want to return to Azeroth and go to the sea for naga stories, you moan how Illidan and Arthas were cool, you don’t want more Garrisons, and you want to make your class have some chains, and you want to wield epic weapons of the past?


It seems like they took all the blogs and forums, bought a HUGE MIXER and put it all there. That’s why Blizzard previously hinted that you will see an announcement of “best expac ever” – everyone must be happy now.

So, let’s have a closer look at the features of the expansion, starting with my most dear things: Lore and Exploration.

The Broken Isles 

We cannot yet evaluate the real size of the zones, but of course we would prefer some vast areas, like in Pandaria. Which of course would mean flying. As usual, even at the look on the map, you can see that zones are very different – as usual, within a continent Blizzard gives us all the range. There’s a heavy influence of Elven architecture and legacy as well. I liked that most zones are bright and shiny – we totally need this change of scenery after Tanaan and Shadowmoon and blueish Frostfire. It’s not summer beaches or jungle, but like “normal” nature. Not a classic paradise, but paradise it is.

The Broken Isles

As for creatures that inhabit it – I would totally like to fight the dark satyrs and learn Vrykul stories. There was also some creatures named drogbar – we shall see.

Dalaran – you missed it? Here we are again. You can see it on the map too. Too bad it’s unlikely to be the faction capital, only a quest zone.

Class Houses and Class Weapons

It’s the most nice feature ever. At last our classes will feel unique. You have your class home and your own class followers. Which is more important, you won’t be alone. All the class players will gather there – fraternity will blossom in a new way. Did you like how druids worked together at Hyjal – Tauren and Night Elf? Because it’s their cause that matters, not faction. Class brothers are something unique in the history of WoW and maybe all MMOs too. I totally like this vibe, which will make my class choice mean something except animation and different buttons on the control panels. It adds up to the meaning of what you are.

More over, your next “epic ring” will be your epic weapon. I don’t care much about “Zumzum – the Legendary Sword of Zoomzoom” crap. I know what are Frostmoune, Ashbringer and Doomhammer of course. I know their story. But I never had any wish to grind the raids for these epic weapons. It doesn’t matter much for me if it’s Ashbringer or Starbucksdelivery – name it whatever you want, but the whole idea is awesome. I have 11 different classes, and I will see 11 different weapons. It’s something I would collect, upgrade, customize – it’s the new RPG element, development, progress, that makes you play and have this goal. For other players, unlike me, having a Frostmourne will be legendary.

Having 11 different classes, I will see most of these features. Only I lack a Priest among my toons. And a Demon Hunter.

Demon Hunters

The new class presentation is nice. It has this Illidan vibe from Warcraft 3 – and it’s the only way possible. I like that there are 2 specs, which will allow developers to focus on less balance tunings and save some resources. I like the restriction to Elf-only class. You can be DH for Horde and for Alliance, and it’s absolutely accurate with Lore.

I would create a demon hunter of course, at least to see their starting quest chain.


My previous post was almost correct. There will be no Emerald Dream – except for one dungeon of nightmares which is bearable. We returned to Azeroth and there are isles. We have naga and Azshara, athough only in one zone. Burning Legion proved to be an option, but it’s not overwhelming: in Draenor, it was Horde, Horde, Iron Horde till the end, throughout all zones. Here we have some other perils and creatures to deal with. Sylvanas will have her story – you can see her among Heroes and Villains on the website, but she’s not a mad villain. Gul’dan and Khadgar have obviously got some major storyline because it was not finished.

At least these of my guesses were correct.

So, what’s new?

Maiev – Xavius – Anduin – Athissa – Genn – Dargrul – Khadgar – Gul’dan – Sylvanas – Illidan

Illidan – that’s the worst about expansion. I hate killing the ones we have already killed. Kael’Thas, Onyxia, Kargath, Mannoroth, Archimonde – it’s both deus ex machina and boring. I know that most fan art goes to Illidan and Arthas… but come on!

This time I want Illidan to have as little attention as possible. Killing him as a rare monster while collecting 20 bear asses would be the best :) Of course Blizzard won’t let this, so I want him to be finished at last. Grinded into a small blood puddle, and blood burned. I hate the returns.

Genn Greymane will have his story – it may be the clash with Sylvanas, that’s interesting. Maiev will return of course because Illidan.

All in all the story is:

  1. Logical. It continues from the place where we left.
  2. Diverse. There are many small factions and areas, not Iron Horde, Iron Horde, Iron Horde.
  3. Has interesting characters and storylines.
  4. Digs up many forgotten storylines.
  5. Has fucking Illidan. All villains must remain dead.

But my greatest concern would be: could it be the last expansion?.. As Legion are archvillains, and it’s the big invasion. Of course, the goal is to seal the portal, not kill Sargeras, but? We shall see.


I can’t say anything special about it, as I don’t PvP. But it seems they’re dividing balance of abilities from PvE, and it’s very good.


It’s uncertain how this will work, but they’re going to free our bags and bank slots from mogging things. Hooray! I’m running out of place now. Also it would be marvellous if they made tabards like toys or heirlooms.

That’s basically all we have for tonight. I’m waiting for the expansion, and let the hype begin.

The only question now is: when shall it be released? It looked pretty raw to me, and will Tanaan be enough until the next expac? I guess not.