Healing the Third Wing


The third wing of Antorus, being the most brutal nowadays due to its deadly mechanics and people still figuring out what to do with them, was a big trouble for my DPS runs. But not so much for a healer.

Schlitzchen the Shaman entered Antorus yesterday, expecting to have some real trouble. And she didn’t.

The thing here are these very same deadly mechanics :) Kin’Garoth’s death ray, Coven’s ‘torment’ issues give no troubles for a healer… at all. And it’s very simple: either people follow the mechanics, and you have no worries, or they don’t follow them, and die in an instant, so there’s nothing you could really do :)

There are only two things that require a healer’s attention. First, when Kin’graroth empowers its robots, there’s a massive AoE to the raid, but for a shaman it’s just healing rain pool under melee camp, and a healing totem by the platform entrance to help when they come out from the platform. I managed to keep track on all the death rays, so I was on guard during the fight and didn’t die, except for the last 5 seconds, when he unloaded all his might right into my face, and I miscalculated the direction. So I followed the ray and died – and a pair of seconds from that did the boss.

Second, it’s Aman’thul ghosts, but it’s just the time when you sport your most potent cooldowns, and the rest depends on whether DPS guys manage to focus on the certain ghost, or they fail, and we all die.

Varimathras is a piece of cake – apparently for every role.

I can’t stop admiring how the very same boss experience is different for each of the four roles (tanks, healers, melee DPS and ranged DPS). So if you haven’t tried it, you may do :) The very same boss that you hate could be your favorite in another role.

Next: tanking.


Antorus: A Peep into Hope’s End


The third wing of Antorus is finally somewhat interesting considering encounters. It’s the wing that I actually LIKE – the first one among all.

The Kin’garoth fight is excellent for DPS as they have really much to do. You start using your movement abilities to reach the adds quickly. You need to avoid lots of different stuff – and the death ray was already christened a “crab slicer”, “crabs” being a pejorative nickname for players who apparently have crab claws instead of hands, thus poor skills. I confess that I’m somewhat of a crab considering death ray – when it’s turned on upon your head, you see nothing, and I normally start running in the wrong direction to cross the ray, so I die :) Nevertheless, the encounter is so cool, and it’s a challenge. And there’s a glorious factory explosion when you’re done here!

Then we finally step into the main Antorus building. I like the idea of a torture chamber with shivarra overlooking you from the ceiling, although the infamous nathrezim Varimathras is a dummy. Once people learn they must pile up in a tight pack, you just ignore everything else except your DPS and lazy movements 10 yards away from time to time. Yet this rest is very needed before the next – and the hardest yet – encounter with the Coven.

Coven of Shivarra is one of the most complex fights I’ve seen in a long time – even Gul’dan was way easier with all his phases. You have to remember every mechanics – and they are plenty, and they all could bring doom to your raid group. You need a perfect DPS coordination, you need to execute your moving across the battlefield with care and precision, and I find it extremely awesome that putting your control abilities in clever use is vital for survival – not only you, but the whole raid. In short, personal responsibility is king here, and this is the type of fights that I like most.

My rate list of encounters from most liked to most hated is this now:

  • Coven
  • Kin’garoth
  • Hasabel
  • Imonar
  • Worldbreaker
  • Varimathras
  • Felhounds
  • High Command
  • Eonar

Eager to see the last wing next week.

Antorus: Not That Easy


Yesterday I managed to perform a pair more runs in Antorus first wing – and this time I was able to kill the third boss, whoopee!

Proper Ranged DPS Run

The first run was with my ‘main’ – gnome mage Micromantica. I did much better as now I know the environment, and I didn’t get crushed by the elevator (although half of our raid did, lol). It’s a hilarious Blizzard trolling, also adding more immersement – I mean, how did characters previously took a metal or a stone slab on their heads with no damage?

I excelled at mob fights – I don’t have a damage meter, but I really learnt to deliver immense AoE damage, I can tell that from the open world. With boss fights, I didn’t die albeit being a ‘glass cannon’, and I was following mechanics easily.

Micromantica’s loot was wrists from the war council – yay, one mogging slot covered!

Players were less geared or what in the evening, but encounters went significantly slower, and they felt more dangerous than it seemed on my first hunter run. SO I may have hurried to christen the raid as ‘too easy’ – no, its difficulty is just fine.

Healing Experience

My second run was with my gnome holy priest – Aurinko, and I this time I healed the raid. It was quite an adventure!

We wiped once at the first boss – because people failed to bring the bad out of the raid, and whatever several people were left after explosion obviously didn’t have enough power to continue. So we died and tried again, this time smoothly.

A ridiculous thing was one of our tanks who kept receiving LOTS of damage – like one of boss’ simple hits could bring him down for 50% or more. He died twice and was battle rezzed twice. And when the boss was down, we had LOTS of fun as he exclaimed: tanks, what the fuck is wrong with you?!

People point to him that he was one of the tanks. And lo and behold, it appeared he didn’t know it and were in Fury spec all this time. We asked him to respec – he told us he was tanking only Brewfest in his life, and asked us to kick him :) Which we did. An amazing example of a fair play.

The second boss was with an experienced healer who had to respec to an unexperienced tank, so we were left 4 healers. Felhounds went down with no trouble – surely, this bear got some cruel punches in the face from the doggie, but there was nothing too hard. My loot was legendary gloves – not exactly loot, but it’s an awesome thing which I will wear as soon as I have the replacement for legendary ‘Shadow’ wrists.

Both of the fights I finished with half of my mana pool, so you see I wasn’t too exhausted. Bosses went down slowly, but with confidence and little trouble for healers.

Not with the third boss. Another tank dropped into our raid, so druid healer specced back from the bear to healing. And yet, it was super tense.

People didn’t do some good job with operating the boss capsules, so we had to heal off every barrage and many exploding mines. My fingers were actually steaming, and at the last 30% I went crazy with spamming my most potent heals (they were really needed), depleting mana to zero by the end of encounter. Result? Boss down, and only one casualty. That was a blast!

What is more important, I didn’t even have to look at the battlefield. I predicted the major boss abilities and was always ready for them. I’m just so pleased with my healer job yesterday. Blog post picture features the proud healer Aurinko :)

I have four gnome toons now, and they went:

  • Hunter Baisa – testing DPS run, 2 bosses
  • Mage Micromantica – proper DPS run, full wing
  • Priest Aurinko – healing run, full wing

…which leaves us with my fourth gnome – monk Paitsu. Obviously I’m trying tanking with her today :) And then I put the wing on farm in every role and every class.


Antorus: A Peep into Light’s Breach


Hooray! So, the first wing is here, and I was lucky to queue and enter before work.

Mistakes learnt, my first entrance was with a ranged DPS  – my gnome hunter Baisa – to get the general idea of the environment.

Trash was quite fine – not too much, not too little. We had no troubles except for the last pack. Some demon dropped a burning soul or whatever debuff, and I kept running with big circle around me which just kept exploding and applying to me again. I have no clue what has to be done to get rid of it. Both of my hunter’s saves just prolonged the agony, and I dropped dead.

Now to bosses :)

Garothi Worldbreaker – went down easily. There’s no trouble with understanding the mechanics, and it’s not punishing in LFR if a group doesn’t discuss which weapon to destroy first. I went with annihilating cannon, but apparently those who killed the other one managed to do it first. Oh well.

I wish it were some second boss, and its mechanics were a bit more punishing, it’s an interesting encounter. We had no deaths at all.

Also I liked his mechanical sounds… Could we have a space opera mmorpg from Blizzard please?

Felhounds – we had no troubles as well, although we had a pair of our first casualties there (for reasons I don’t know yet). There was some void thing which kept dragging me and which I quickly learnt to avoid as much as I can – an annoying stuff. The other thing was the fire felhound’s charge. I don’t understand why there were three or more beams on the ground as it charges in one direction. Also there were some mechanics described in the journal where we must either run into other group members or run away from them upon debuffs – haven’t seen that at all. Or was it these void zones?

The question I have for my future tanking is whether there’s a tank swap. I will keep track on my next dps runs and check the tanks then.

The third boss – and the last that I’ve seen – was the elevator. As I said, I was killed by a debuff, and when I arrived to the elevator (which I presumed was near the platform like in Blackrock raid, not on it), and obviously got crushed by it. My second run didn’t get me to the council boss soon enough before the encounter started, so I spent it by the last teleport, unable to go there. I still had a coin toss though.

The bosses are simple yet – which may or may not be a good thing. Well, why not – we had some really troubling bosses at The Nighthold and Tomb, so expansion-wide Antorus may equalize the general difficulty.

My loot from 5 tries (2 bosses and 3 coins) was a trinket. Now I have an extra confirmation of the drop odds: your first raid runs bring you necklaces, rings and trinkets, on your second run you start to get capes and wrists, and only then there’s proper gear chance. We’ll see.

I also don’t see any value in the loot ilvl. It’s 915, and my toons are already suited up in 910 from Argus veiled argunite (with some of gear procced at the range of 920-945), so it’s but a small addition. So basically I’m going for transmog sets there. Could they have made it at least 920?

I don’t know why people think the raid is beautiful. For me it’s ugly as fuck, all the same fel platforms and brimstone rocks. There’s nothing new, surprising or majestic about it.

Also I hated the thing that you have to run all the way from the raid entrance – even if it was the third boss encounter. I was a victim of it, not managing to get to the third encounter after my death, and I foresee multiple players left behind in LFR – because who cares about a pair of extra dps when you want to pull?

The lore is fine, I like how there’s the Army of Light fighting with all their might, and it’s at the same time justified why they’re not unleashing hell on bosses – they keep the multiple and endless armies away from us :)

I don’t know about the other wings, but judging by Light’s Breach it’s not gonna be my favorite expansion raid. Fel’s boring, and I don’t feel like I’m doing anything cool – just your another prolongation of Antoran Wastes.