The next wing is opened in LFR, and today we enter Chamber of the Avatar.
The wing is significantly shorter than the previous ones – most notably, it’s just two bosses, and little trash is present which is also killed in a blink of an eye opposed to very tedious and dangerous Wailing Halls. This also means it’s not the best place to farm your set pieces which drop from trash mobs only.
Maiden of Vigilance – offers a pretty unique terrain with a giant and deadly elevator hole in the middle (Tip: don’t enter it under usual circumstances). The fight itself can boast with several mechanics, all comprehensible and executable but one. First, you need to jump down the hole when the bomb starts ticking at your head – the easiest and the most fun part. Second, a massive AoE spell which you cannot interrupt unless you blow off a small shield – also easy. Third, you are not supposed to collide with players of other debuffs when you’re granted with one of two debuffs – it’s the hardest thing that may pose a great trouble in LFR. Think Xhul’horac, but it’s harder due to the less move options. You should be tracking the others’ debuffs not to come close to the opposite ones. I think most casualties happened because of this, but we pulled off the fight on our first try.
The Avatar of Sargeras – is much more likeable and probably the best encounter for me. In LFR there’s no option to cover the beams – so it’s basically a single-target fight and a relief for tanks. It’s a pure DPS check, and everything is about stepping out of the bad (very deadly bad though). If tanks don’t fail positioning at the last phase, it’s a piece of cake – an extra dps buff on your extra tries would do the trick sooner or later. We wiped once, leaving the boss at 170k, and it was only because the tanks didn’t know the range of platform destruction, so he got rid of it in just two blows (should be at least three). On our second try it went smooth, although I was the only one dead because I failed to use the Ice Block to prevent my debuff, and no one came to help.
Lorewise, it’s the most interesting wing of all.
Previously we dealt with sealing the Legion gateway with Pillars of Creation. Assume that by the time we are breaching the Tomb class order halls already dealt with Legion in Broken Shore. I played every class storyline, and I see the whole picture. Class order halls each delivered a strike at a specific area of Broken Shore, demolishing the Legion ranks, plans and efforts down to zero. Despite the world quests still running, lorewise the Legion is beaten and chased into the Tomb of Sargeras – and it’s just feeble remnants of them. Goroth, Inquisitors, Desolate Host machine and Kil’Jaeden himself are all that’s left. Mad Titan construct/elf guardians are local. Just think of it: we did it.
And when we kill off the Legion’s last hope in this invasion – the Avatar of Sargeras, a doom weapon – this is the end of invasion. We won. Kil’Jaeden flees. The Avatar of Sargeras encounter equals the Sunwell Plateau ending: Kil’Jaeden is gone. The threat is eliminated. Kil’Jaeden didn’t even make his last stand. He ran away.
We dealt with all the demons in Broken Isles (remember how Maiev sent us to deal even with Legion camps in Azsuna/Suramar during Legionfall campaign?), sealed the portals, and no demons remain on Azeroth. We won. Please understand that the main goal is completed – ever since that first preview cinematic when Khadgar flew in Varian’s court as a raven and told him that Legion is here – this job ends exactly here. Let it sink:
There is – no – more – Legion – on – our – planet.
Only this time Velen follows his brother into the Twisting Nether, and the second chapter begins exactly now: OUR assault. Illidan and Khadgar and us follow Velen to save him and try to end the Legion at its lair… A bold move, and a necessary one to prevent “merely-a-setbacks”. Next stop: Twisting Nether and Legion’s general, Kil’Jaeden.
P.S. I couldn’t help but notice that Kil’Jaeden doesn’t look as intimidating and large as Archimonde. It maybe due to their different development: Archimonde was all obsessed with raw magical power, so no wonder he got so big, accumulating it and focusing on this way of enhancement that Legion provided.