Tomb of Sargeras: A Peep into Wailing Halls

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Naturally what I did yesterday was a testing run in the new wing by Micromantica, doubled today by yet another caster – Faerella the Warlock.

The next wing consists of 3 bosses: Demonic inquisition, Sisters of the Moon and The Desolate Host.

In this wing I start to understand the whining about logistics – it really is tricky. But not so much on your second run.

Demonic Inquisition is a pair of fellow dudes who argue about whether flesh or soul is a subject of torment. I liked these bosses very much. Their looks design is awesome, and torture mechanics are totally comprehensible: just stop hitting them during a specific spell, is all. Neither of my tries brought me to the second room. Well, Faerella got this debuff by the very end, but bosses were supposed to die in 10 seconds (which they did), so I didn’t see any reason to try and see the other room.

After that we fight the same infernals in Goroth room – I hate when we have to kill the same trash in different wings – and then we descend to Elven rooms. Few packs of trash – really not annoying, well done, Blizzard, and we reach Sisters of the Moon boss.

I didn’t even notice how we killed them. First of all, I liked the wrestling-type boss change: when you deal with one and the same health bar, and they just give each other high five and change one by one as you do so. Really cool (and Elisande-type replenishing health bar, thrice – is not). The moon mechanics is probably the easiest movement requirement during a boss fight. You may go to the other floor color if you feel so, or you may do nothing and still be good, because the needed color will reach you anyways. So it’s just stepping out of a rare bad and nuking an add owl. Piece of cake.

Then comes The Desolate Host fight. Micromantica spent the whole encounter dead. She knew someone should go to the spirit realm, so she did. Something killed her immediately far away from any boss, and she never learnt what. Apparently not many guys, like myself, knew the encounter, because there was only one healer among very few people in spirit realm, and she had some tough times. Anyways, the boss went down. On my next try Faerella stayed in corporeal realm, but the group was better, so it split in two without any discussions. The boss just died, no troubles at all.

Is it because people already got some loot in previous weeks, but the wing seems very simple compared to the first one. The encounters are fun enough, and I won’t feel tedious when re-running them for loot. Second wing’s cool.

Tomb of Sargeras: A Peep into The Gates of Hell

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Although finishing EN/TN raid tiers is still my raiding priority these days, I’m also starting to explore the new raid.

I’ve completed three runs by now. Aurinko the Priest got a healer’s trinket, Backston the Hunter got her tier wrists, and Paitsu the Monk who went as a healer got gauntlets and legguards from her tier – and without extra coin rolls.

I liked the lore very much. Probably my most favorite theme in every game, cartoon or movie is assembling something big out of parts. I’m a fan of Elements or other concepts alike. So no wonder that the whole thing of Pillars of Creation is my thing 100%.

In every wing we will be putting the Pillars in their slots – and before we assembled them. By the way, it must be checked if they are removed from storage in Dalaran after you get the raid achievement :) Would be awesome.

The first wing is water-themed, and naga are bound here perfectly.

  • First, the Tidestone is the element of water.
  • Second, the naga have nothing to do with Legion, but they continue their story arc from Azsuna and the following dungeon. Their arrival is quite logical, as they wait us here – a perfect deduction from their side to get a Tidestone. Of course they can’t retrieve it from Dalaran! It also explains the naga arrival near the Tomb in Broken Shore, although those on surface are a corrupted kind. I don’t think that Azshara would greet her soldiers back demon-corrupted – she has bonds with the Old Gods, who are the ultimate nemesis of the Legion and vice versa. Maybe those ones in the surface were left as a supporting base camp, and the main forces went into the Tomb? So the bored soldiers got corrupted :) If Sassz’ine retrieved the Tidestone successfully, I guess she wiould beat all the shit out of the renegades then.
  • Third, it’s a direct link to the flooded, naga-filled tube we were passing through in the original Tomb of Sargeras in Frozen Throne expansion for Warcraft 3. Remember?

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I conclude that the room in Warcraft 3, where we learned about that naga were elves once, is the same room where we fight the naga lady Sassz’ine. On my next trip there I’ll run around after the raid ends – for exploring and matching both maps in my mind.

The raid design is beautiful – I don’t even mind the darkness. Since Warcraft 3, the levels above water were cleared of seaweed and everything.

Goroth is a fun encounter. He is relying on AoE attacks, and following the mechanics is easy and comprehensible.

Harjatan. I’m not a fan of the fight, it’s basically his thick skin to address and some adds to be switched to.

Sassz’ine is cool. There’s lots of stuff to do, the field is tight enough to make avoiding multiple void zones an interesting problem. The only thing that I don’t understand is ink clouds. I know how to get this debuff by stepping in violet pools, but I’m completely unaware of where to carry it and at which moments.

In general the raid encounters design somewhat elusively reminds me of old arcade games, like it was the case with Blackrock Foundry. It’s like the best things were borrowed from them, but not a single annoying one. If the other bosses and wings will be as interesting, it’s gonna be my favorite raid in Legion.

Everything’s good with The Gates of Hell. Well, maybe except a wing name :) Tomb is not exactly hell, and naga wing is about Tidestone and water, not about Legion troops guarding the entrance.