Beggars in My LFR

Shoulders

I know that most of my readers are full-time raiders, which rarely use LFR, and yet this is a major problem to me that I’d like to talk about.

Leading my 12-toon roster via LFR means facing the trouble of beggars. After any loot item you get, you’ll receive a shower of whispers asking – and sometimes demanding! you for your drop.

I can’t specify strong enough how this pisses me off. According to my observations, the beggars of this sort are 99% inadequate people. There’s no “hello”, there’s no looking up my gear profile to see if the item would be an improvement to myself (and sometimes it’s so obvious, me running with an 860 or 880, when the drop is 915), there’s poking me with whispers even if there’s a boss fight rolling, and I’m healing/tanking like mad. And there’s a single reply-short way to direct insults.

Hell, they sometimes even try to prove me that I don’t need an item – although it could be better for my stats, or I need it to swap legendary gear. I would never explain it to them.

Normally I’m putting an item on a roll if I don’t need it – and this is the only way anyone could get it from me. Whispering beggars have no chance, even if they roll afterwards. I’d better vendor a piece than give it to a beggar.

I have grown to either ignore the beggars or reply in a very harsh manner. Beggars deserve no explanation, no replies, no nothing. Not on my watch.  And they could bathe in their frustration as much as they want.

But you know, sometimes you just want to give an item for a beggar. Because he spent his time to write a polite and nice request – you actually see that’s a nice person talking, so you just want to do a favor. Happens in 1% of cases. And even so, it’s gonna be a roll first.

Like I said, 99% of “need shoulders?” – go to hell.

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Trivia: A Streak of Achievements

It was quite a week of my vacation devoted to WoW mostly. And I’ve advanced significantly on my way in different directions. Let’s talk one by one.

Holidays

No mount this year – again. 13 tries daily, and no result. People advise to just quit trying any holiday mount! Not my thing, it provides some distraction from routines, so I’ll be running it and Halloween nevertheless.

For the Lunar Festival, there are 3 new toys which allow you to make a chinese festival dragon with your friends, and four awesome wreaths as a holiday attire.

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I’m not sure I’ll be farming them all, but at least I did one wreath :)

Raids and Mogging

I had some free time to drive all my classes through Antorus. I’m glad to report that mogging slots get gradually covered. This is just awesome how every next earned item means less runs and less bosses every next week.

And lo! I’ve collected the missing two items for my priest:

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This means that all my cloth toons are now officially on standby mode! Their job in raids of Legion is done. Faari, Micromantica, Faerella and Aurinko are enjoying their well deserved rest from the hard campaign.

Myde, the new leveling mage, will still run Antorus when she gets there, but merely for ilvl sakes. I think I would drive her to 915-925, and this is gonna be it. I just want her to be on the same level as my other toons for pre-patch.

Long Term Achievements

Of course my cloth girls happen to have another goals to do. There’s Archaeology and Fishing acheievements to complete for Micromantica. There’s 20000 eyes to farm in Underbelly for Faerella (she has 8500 on her now).

Yet I devoted a pair of hours to farming goals already. 5000 Argus demons were slain, and 5000 saberon claws collected in Tanaan. The thing is that you don’t acquire them little by little, no. One great effort, and you close the achievement which would not loom over your head ever since.

Now I have a scarlet butt Pumbaa:

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Leveling

And of course, there is leveling of my four new Allied Races. I happen to push them forward equally: they are now at 37-39. If it were just one toon, it would already be mid-Draenor.

It’s dungeon queueing while questing, and it’s pretty fast if you are really into it. For example, Kalaari the Paladin, upon finishing a quest hub in the morning without dungeon runs, is up by 2 levels.

I’m totally enjoying the leveling pace and variety, along with mob scaling. An option to return to Loch Modan after Arathi is awesome. By 40th level, I will have another gorgeous choice of zones, and neither of my 4 toons will have to re-run the same zones on their way to the top. And at 60, they will split to Outland and Northrend!

My toons have just entered their new zones, and their leveling rolls as such:

Myde, 38: Duskwood – Redridge – Northern Stranglethorn, entered Southern Stranglethorn

Kalaari, 39: Wetlands – Arathi – Loch Modan, entered Eastern Plaguelands

Arkeona, 38: Hillsbrad – Arathi – Hinterlands, entered Western Plaguelands

Jammu, 37: Ashenvale – Desolace, entered Feralas

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I presume there should be a couple of zones for each of my toons until 58-60, and they will be chosen due to character lore attunement:

Arkeona, as an assassin and a spyblade, will solve Western Plaguelands and most probably issues in Burning Steppes. Then she continues to Outland, craving to go to Terokkar and Nether.

Jammu will continue enjoying the wonders of Kalimdor and learning about Tauren druids. Her plan are the lush grounds of Feralas and Un’Goro, then she will go and see Taunka in Borean Tundra!

Kalaari will do the paladin cause in Eastern Plaguelands, then she travels to Blasted Lands and continue to Outland to see her draenei homeland.

Myde will explore the troll civilizations in Stranglethorn, then it’s most probably Swamp of Sorrows, followed by Northrend (most likely, Howling Fjord).

I’m having lots of fun at this point of expansion, and I foresee quite relaxed months of enjoyable gameplay :)

P.S.: the yak won’t pass under certain bridges :) You’ll need a detour.

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Tanking Argus

My yesterday’s small raiding was covering up the un-killed yet bosses with Melaris, the Demon Hunter. And while she went in Havoc, as planned, something snapped when she entered Seat and got straight to Argus.

We had both tanks. Which failed 4 times just in the most epic ways. They were collecting stacks like hell – both of them, they didn’t get a clue what to do with the shiny thing, and they dragged Argus the Unmaker throughout the battlefield, delivering every debuff to the rest of the raid and flooding the field with death cone in the most unsurvivable way.

We tried and explained the drill to them after every failed pull. And it just didn’t work. They just kept failing and failing. Then one of the guys says, tanks, if you don’t know anything about your role, you’d better switch to DPS. And one of them actually did.

I’ve already respecced to Vengeance to serve as a supporting third tank, but I didn’t manage yet to announce it, and the other tank says: well, whoever is the second tank, support me. Understand it right: she didn’t even know whether we have another tank, and she pulled again, which would mean a certain and quick wipe if not for me.

Argus encounter is actually VERY simple for tanks. It’s one of the easiest fights in Antorus. You keep swapping for 3 scythe stacks and don’t turn him anywhere to keep the raid intact. When you’re not an active tank, be behind his back. For the first phase, you hold him in the middle, and that’s it. For the second and fourth phase, you usher him to the wall and keep him facing the wall. For the third phase, you tank an add. This is it. It’s simple as fuck. DPS and healers have really hard day, but tanks don’t.

And we did it with the first pull. The other tank totally failed every swap, not allowing herself to get rid of the debuffs, so she died four times during the encounter, and the last 200k I was tanking all by myself, eventually having 7 stacks or more, with my underpowered artifact of 62 or so. We did it!

The important thing is that I was a bit reluctant to tank the last wing even with my tank-assigned toons. Now I suddenly don’t :) Tanking appeared to be much easier than the other roles here.

Hero of the day:

Melaris

Antorus: A Peep into Seat of the Pantheon

Argus_the_Unmaker

So, the fourth wing is tested and farmed by several toons, and here’s my quick review.

I think it would be the easiest expansion-end last boss streak. Both of them fall with a little effort, and as soon as people learn to follow the certain mechanics.

For Aggramar, there’s nothing too deadly except his 4 blows which require attention from all raid. As soon as people learn the easiest thing of run TO him, it’s no worries. And if tanks don’t fail to bring these to blows into the raid. I was a bit surprised by his health pool which is too low for the boss-before-last: seriously, less than 4 million to single target while Coven has over 5 and lots of adds. Piece of cake even on the first week.

Argus the Unmaker poses some trouble. Although it’s not too hard too if people follow the ridiculously easy movement requirements with the first 2 phases, thus having sufficient DPS to enter the third and fourth. The only big trouble here is the last phase with massive AoE and VERY punishing spheres which are kill-an-add-or-else thing. Even so, you have a tree cheat there which resurrects every one careless enough to die.

I really liked the environment, so different from the fel which we were dealing with during both Tomb and Antorus.

I’m not happy though with the lore beyond Argus himself. Is he really a warped Titan, or something else? Isn’t he too small in size for a world soul? A strange choice for the last boss, and not really immersing, as – I’ve said it previously – we didn’t have a strong build-up during our questing on Argus.

Now that we see the raid in whole, it appeared to be quite logical. We breach to the High Command, killing the eredar generals. We dispose their factory to smithereens along with their lead engineer. We cut their reinforcements with portals. And we finally thwart their plans to resurrect Dark Titans, which in turn drag Sargeras from Azeroth surface and end the crusade. If not for the deus ex plot in the first place: Sargeras killed them all, but somehow they could still be reborn and stop him? And one of them got away? There are so many questions here.

From all the raids of Legion, I would name Emerald Nightmare and The Nighthold as the best ones. There was a perfect build-up via questing and story, it was a place we wanted to enter and finish the main bad guys.

Trial – oh come on, proving ‘worthy’ for the tenth time to Odyn sucked.

Tomb – as I wrote previously, in Legion Blizzard totally failed to grow a hated villain out of Kil’Jaeden, with all his background. And there were so little demons in the Tomb – namely, three infernals, Goroth, a pair of Inquisitors and Kil’Jaeden himself. By the time we entered the Tomb, the battle was already won. It didn’t feel like threat already.

Antorus – was a tedious work rather than an excited path to the main villain, and also in the fel environment. And thus it appeared to be quite boring.

Now, to farm transmogs until I literally puke :)

P.S. And yes, Argus scythe already dropped to my death knight for transmog!

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Healing the Third Wing

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The third wing of Antorus, being the most brutal nowadays due to its deadly mechanics and people still figuring out what to do with them, was a big trouble for my DPS runs. But not so much for a healer.

Schlitzchen the Shaman entered Antorus yesterday, expecting to have some real trouble. And she didn’t.

The thing here are these very same deadly mechanics :) Kin’Garoth’s death ray, Coven’s ‘torment’ issues give no troubles for a healer… at all. And it’s very simple: either people follow the mechanics, and you have no worries, or they don’t follow them, and die in an instant, so there’s nothing you could really do :)

There are only two things that require a healer’s attention. First, when Kin’graroth empowers its robots, there’s a massive AoE to the raid, but for a shaman it’s just healing rain pool under melee camp, and a healing totem by the platform entrance to help when they come out from the platform. I managed to keep track on all the death rays, so I was on guard during the fight and didn’t die, except for the last 5 seconds, when he unloaded all his might right into my face, and I miscalculated the direction. So I followed the ray and died – and a pair of seconds from that did the boss.

Second, it’s Aman’thul ghosts, but it’s just the time when you sport your most potent cooldowns, and the rest depends on whether DPS guys manage to focus on the certain ghost, or they fail, and we all die.

Varimathras is a piece of cake – apparently for every role.

I can’t stop admiring how the very same boss experience is different for each of the four roles (tanks, healers, melee DPS and ranged DPS). So if you haven’t tried it, you may do :) The very same boss that you hate could be your favorite in another role.

Next: tanking.

Antorus: A Peep into Hope’s End

Coven

The third wing of Antorus is finally somewhat interesting considering encounters. It’s the wing that I actually LIKE – the first one among all.

The Kin’garoth fight is excellent for DPS as they have really much to do. You start using your movement abilities to reach the adds quickly. You need to avoid lots of different stuff – and the death ray was already christened a “crab slicer”, “crabs” being a pejorative nickname for players who apparently have crab claws instead of hands, thus poor skills. I confess that I’m somewhat of a crab considering death ray – when it’s turned on upon your head, you see nothing, and I normally start running in the wrong direction to cross the ray, so I die :) Nevertheless, the encounter is so cool, and it’s a challenge. And there’s a glorious factory explosion when you’re done here!

Then we finally step into the main Antorus building. I like the idea of a torture chamber with shivarra overlooking you from the ceiling, although the infamous nathrezim Varimathras is a dummy. Once people learn they must pile up in a tight pack, you just ignore everything else except your DPS and lazy movements 10 yards away from time to time. Yet this rest is very needed before the next – and the hardest yet – encounter with the Coven.

Coven of Shivarra is one of the most complex fights I’ve seen in a long time – even Gul’dan was way easier with all his phases. You have to remember every mechanics – and they are plenty, and they all could bring doom to your raid group. You need a perfect DPS coordination, you need to execute your moving across the battlefield with care and precision, and I find it extremely awesome that putting your control abilities in clever use is vital for survival – not only you, but the whole raid. In short, personal responsibility is king here, and this is the type of fights that I like most.

My rate list of encounters from most liked to most hated is this now:

  • Coven
  • Kin’garoth
  • Hasabel
  • Imonar
  • Worldbreaker
  • Varimathras
  • Felhounds
  • High Command
  • Eonar

Eager to see the last wing next week.

Tomb of Sargeras: A Peep into Deceiver’s Fall

I will start right at the point: Kil’Jaeden must be nerfed. Plain and simple.

Kil'Jaeden-tomb-of-sargeras
– WHAT?
– Yeah, you heard me right, Kil’Jaeden. You must be nerfed.

Micromantica was an obvious pioneer in the fourth wing yesterday. We had the most experienced tanks there. One of them naturally came as a raid leader. He patiently explained tactics and stayed with us until the end.

I switched from Frost to Fire, as I deliver more damage through it, both artifacts being at 52 traits. My ilvl was 897, which is more than enough for LFR. The other guys were well geared too.

And we just couldn’t beat it.

On our first try we had an obvious quick wipe as people learned how to manage the fiery void zones. On our second try we managed to pass up to the shadow phase, still struggling with void zones, but much better.

On our third and fourth try we’ve driven him to the last phase. Everyone was performing perfectly! And he hit enrage both times.

This is ridiculous – as you are geared via LFR, you should be able to kill KJ in this raid’s gear. But we needed 25% flat buff to kill him on our 5th try. Mark you, EVERYONE survived when we killed him. EVERYONE was just perfect in performing their role at all phases. And yet we wouldn’t kill him if not for 25% buff.

The mechanics are perfect, they are multiple, they are interesting, and it’s quite a challenge for a raid group who needs patience, quick reaction and work in unison, because the other’s fail may cause a wipe. Everything’s cool for the “last” boss – if not for this ridiculous overtuning.

So yes, it’s gonna be a single kill for every toon.