So, the fourth wing is tested and farmed by several toons, and here’s my quick review.
I think it would be the easiest expansion-end last boss streak. Both of them fall with a little effort, and as soon as people learn to follow the certain mechanics.
For Aggramar, there’s nothing too deadly except his 4 blows which require attention from all raid. As soon as people learn the easiest thing of run TO him, it’s no worries. And if tanks don’t fail to bring these to blows into the raid. I was a bit surprised by his health pool which is too low for the boss-before-last: seriously, less than 4 million to single target while Coven has over 5 and lots of adds. Piece of cake even on the first week.
Argus the Unmaker poses some trouble. Although it’s not too hard too if people follow the ridiculously easy movement requirements with the first 2 phases, thus having sufficient DPS to enter the third and fourth. The only big trouble here is the last phase with massive AoE and VERY punishing spheres which are kill-an-add-or-else thing. Even so, you have a tree cheat there which resurrects every one careless enough to die.
I really liked the environment, so different from the fel which we were dealing with during both Tomb and Antorus.
I’m not happy though with the lore beyond Argus himself. Is he really a warped Titan, or something else? Isn’t he too small in size for a world soul? A strange choice for the last boss, and not really immersing, as – I’ve said it previously – we didn’t have a strong build-up during our questing on Argus.
Now that we see the raid in whole, it appeared to be quite logical. We breach to the High Command, killing the eredar generals. We dispose their factory to smithereens along with their lead engineer. We cut their reinforcements with portals. And we finally thwart their plans to resurrect Dark Titans, which in turn drag Sargeras from Azeroth surface and end the crusade. If not for the deus ex plot in the first place: Sargeras killed them all, but somehow they could still be reborn and stop him? And one of them got away? There are so many questions here.
From all the raids of Legion, I would name Emerald Nightmare and The Nighthold as the best ones. There was a perfect build-up via questing and story, it was a place we wanted to enter and finish the main bad guys.
Trial – oh come on, proving ‘worthy’ for the tenth time to Odyn sucked.
Tomb – as I wrote previously, in Legion Blizzard totally failed to grow a hated villain out of Kil’Jaeden, with all his background. And there were so little demons in the Tomb – namely, three infernals, Goroth, a pair of Inquisitors and Kil’Jaeden himself. By the time we entered the Tomb, the battle was already won. It didn’t feel like threat already.
Antorus – was a tedious work rather than an excited path to the main villain, and also in the fel environment. And thus it appeared to be quite boring.
Now, to farm transmogs until I literally puke :)
P.S. And yes, Argus scythe already dropped to my death knight for transmog!
2 thoughts on “Antorus: A Peep into Seat of the Pantheon”
Oh my, that is one great looking transmog weapon, congrats, and nice to hear that these fights are easy, i tried first day LFR for this wing, things didn’t work well, and i ran out of sub so hopefully when i’m back people will do it right :-)
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I agree, the hype I felt (or do not feel) for Antorus is close to none existing, compared to the encounter of Gul’Dan. I haven’t had time to take down Argus yet, but gave it a go, and the group wiped for the 45 minutes I could play! I like the two last fights though, especially that they take place in a bigger playing field. I sometimes feel a tad claustrophobic (english term?) over the smaller areas we fight bosses in, where you almost can’t zoom out at all.
Congrats on the drop!
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