Plate Armor Grind!

Mindebad-Blood

While my mail, leather and cloth armor toons are now free to insert their coins into Tomb of Sargeras ATM for extra loot, my poor plate armor Mindebad, Anibell and Bons are still grinding The Nighthold and even Emerald Nightmare for the last set slots.

This cooldown brought us some happiness. Mindebad and Anibell now only lack their class-specific capes from Trilliax, which means lazy runs through the first wing. Bons lacks a helmet which comes from Botanist boss. It’s a bummer, because the boss is the last in the wing, and the most annoying wing. It’s not a bummer, because all three plate armor toons make it six tries for helmet per week (coins involved).

So, what is left for me to cover The Nighthold transmog for every class is 2 Aqueducts runs and 3 (could be less) full Aetheneums per week. Persistence!

The good thing about Tomb of Sargeras is that you can also cover its mogging slots with other classes. Micromantica gained – and equipped – priest set shoulders, so I don’t worry about this slot for Aurinko now. Of course my mage will change it for mage shoulders if it happens to drop, but I don’t really care about set bonuses in my cozy LFR environment. My goal is mogging, and set collections. ilvl is a pleasant bonus :)

Meanwhile, I’m seriously set up for tanking. It’s been a mere pleasure yesterday and today to queue all the roles possible. Especially Anibell and Paitsu, who are perfectly capable of tanking, healing or dpsing.

While Anibell and Bons are perfect with their tanking specs, Mindebad’s Blood is an unknown field for me. Well, it was an unknown field. I blasted through the Nighthold yesterday and didn’t have a sweat. I need to, and moreover, I’m ready to test her in the current Tomb of Sargeras. which I’m gonna do.

New politics from now on: queuing every alt in every role she could perform. I’m ready and set.

Tomb of Sargeras: A Peep into Wailing Halls

tomb-desolate-host-wing-2

Naturally what I did yesterday was a testing run in the new wing by Micromantica, doubled today by yet another caster – Faerella the Warlock.

The next wing consists of 3 bosses: Demonic inquisition, Sisters of the Moon and The Desolate Host.

In this wing I start to understand the whining about logistics – it really is tricky. But not so much on your second run.

Demonic Inquisition is a pair of fellow dudes who argue about whether flesh or soul is a subject of torment. I liked these bosses very much. Their looks design is awesome, and torture mechanics are totally comprehensible: just stop hitting them during a specific spell, is all. Neither of my tries brought me to the second room. Well, Faerella got this debuff by the very end, but bosses were supposed to die in 10 seconds (which they did), so I didn’t see any reason to try and see the other room.

After that we fight the same infernals in Goroth room – I hate when we have to kill the same trash in different wings – and then we descend to Elven rooms. Few packs of trash – really not annoying, well done, Blizzard, and we reach Sisters of the Moon boss.

I didn’t even notice how we killed them. First of all, I liked the wrestling-type boss change: when you deal with one and the same health bar, and they just give each other high five and change one by one as you do so. Really cool (and Elisande-type replenishing health bar, thrice – is not). The moon mechanics is probably the easiest movement requirement during a boss fight. You may go to the other floor color if you feel so, or you may do nothing and still be good, because the needed color will reach you anyways. So it’s just stepping out of a rare bad and nuking an add owl. Piece of cake.

Then comes The Desolate Host fight. Micromantica spent the whole encounter dead. She knew someone should go to the spirit realm, so she did. Something killed her immediately far away from any boss, and she never learnt what. Apparently not many guys, like myself, knew the encounter, because there was only one healer among very few people in spirit realm, and she had some tough times. Anyways, the boss went down. On my next try Faerella stayed in corporeal realm, but the group was better, so it split in two without any discussions. The boss just died, no troubles at all.

Is it because people already got some loot in previous weeks, but the wing seems very simple compared to the first one. The encounters are fun enough, and I won’t feel tedious when re-running them for loot. Second wing’s cool.

Gates of Hell Tanking – Nailed

One day before opening of the second wing, I’ve decided to try tanking the first one.

Besides the perfect timing, Melaris is closing in 52 on her tanking weapon, and she also had a quest and no first wing runs yet. So I decided to give it a go.

It went surprisingly smooth. Our second tank, a dwarf paladin, didn’t have a clue about what’s going on, so I pulled it off almost alone.

Trash mobs – no trouble at all. Took them out pack by pack, so we were fine.

Goroth – I was the only tank. Even with melted armor I just used my cooldowns, and all was fine. A pair of jumps was handy to relocate myself behind the pillars and back, so the boss positioning was executed by textbook.

Har’jatan – the second tank obviously died, because he didn’t turn the boss to raid bulk. So I pulled it off almost alone. Positioning was not that perfect, I held the beast in puddles very often, so it was not too convenient for melee dps.

Sassz’ine – nailed it, and almost alone again. As for void zones, I only got trapped by jellyfish once, but it was the only fail. I whispered to the second tank before the encounter to aggro from me at debuffs, but it didn’t work too well. He succeeded to perform this once, so I had to survive the whole debuff periods on my own cooldowns. A tough fight, yet I weren’t on the verge of dying.

For loot, I’ve got a cape, tier gloves, and a trinket. A decent drop.

Melaris-Gates-of-Hell-Tidestone

I’m eager to try tanking with other specs, although demon hunter is so great with AoE aggroing which is basically built in rotation. Could be harder with other classes.

So, all roles for the first wing tried and succeeded. Bring us the next wing! :)

New Specs!

For the second time in Legion the artifact system dictates me trying and playing the other specs than I normally like to play.

When you have a goal of driving every artifact to 52 traits, and you accidentally drop 21,8 million token into the already upgraded weapon… well, it sucks. So just in case I’m running, questing and exploring the pleasures of now-upgraded spec.

I think however good I’m becoming in playing an extra spec, sometimes I just don’t like to do this. Examples would be Beast Mastery for Backston, Demonology for Faerella or Unholy for Mindebad – outright boring. Mindebad is almost at 52 with her Unholy spec, and yet I didn’t grow to like it as much as I like Frost. So it’s 52, and I’m done with it.

Sometimes I switch specs due to their utility. Obviously tanking specs are a mere pleasure when engaging specifically fat very dangerous mobs during a world quest.

For warlocks it’s extremely awesome to quest in Affliction, because everything dies super fast, but I hate my mana depletion during raids, and a very slow Destruction is much more enjoyable for nuking bosses, although its mortar-type playing style is a torture in the field. It’s the same with shaman: Enhancement is very cool in the field, cause you rush into the fray, and in few quick blows everything’s dying, but Elemental is a preferable thing in raids to rain elements from afar and have a better sight of encounter.

Draenor introduced tanking specs to me, and in Legion I started healing. Actually every spec that can heal is my choice for Tomb of Sargeras today. It’s fun, relaxing, and very engaging. My paladin Anibell pulled off the Har’jatan encounter when our tank had 30 (!) stacks on himself. The other tank just died 5 seconds after he tried to tank any boss, I don’t know the reason. He was a warrior, he had a decent ilvl around 870 – quite enough for LFR. He just got one-shot – nothing a healer could do.

The most challenging spec is Discipline, and I tried it yesterday. It’s mind blowing by all means, but I think I’m starting to get the general idea. You have to place a heal on a friendly character, then start DPS-ing a boss very quickly to heal the friendly target, BUT if he’s dying, you have to switch to mighty direct healing spells. It’s outright insane :)

For a test, I ran Aqueducts to make it a bit challenging, but not so stressful as Tomb of Sargeras. Whew, it was fun. I want to learn the “how” at least. I like Holy very much, but Discipline has a potential in my case.

And when I’m done with healing artifacts, it’s gonna be time for tanking :) My goal with tanks is making it a fun and relaxing experience, not a run where I sweat and get tired :)

Anyways, exploring new specs is very fun! By the end of the Legion I’m gonna be decent in every 36 ways I guess.

Trivia: Paragon Chests, Artifact Weapons and More

Warden-Toy

This is it! Team Wardens/Nightfallen becomes the second to get one of their prizes. Anibell fished out a toy from her yet another paragon chest.

The toy turns you into a Warden:

Warden-Toy-2

Cool enough :) And yes, I’ve just earned myself an extra weekend from dailies. No more Warden emissary runs!

The whole list of paragon chest prizes now looks like this:

  • Valar’jar – mount
  • Highmountain – mount
  • Val’sharah – mount
  • Azsuna – mount
  • Suramar – mount
  • Wardens – toy
  • Legionfall – pet

More to go :)

Куз-Progress

Only four rep columns are left now in my chart. Legionfall is about Revered, so when I hit Exalted on all toons, it just goes – cause I already got the pet.

Artifact Weapons

Artifact-Progress

Basically I’m already closing in the cap of second artifact weapons. I need them all at 52, and then I will ignore every AP income sources besides the natural drops from raids or quests.

Set Progress

Gear-Progress

It’s the final chart that I’m working on. As you see, most of my toons have already collected the full set of EN/TN raids. Today Etraeus dropped the last missing gloves for Aurinko.

Some of the pieces could be acquired by other classes, so my toons help each other. For example, the only piece that Micromantica misses is wrists from Aluriel. So Aurinko had a try and also tossed a coin for Aluriel’s wrists on her way to Etraeus, and Faerella, although all set and done, will do the same.

Hexen lacks only chest from Krosus – alas, no other leather toon could help her with this.

What pisses me off about drops is that Mindebad, Anibell and Bons have the worst karma for plate armor. They all lack 2-3 pieces, they can help each other to acquire them, and they just won’t drop. This week I ran all the wings of EN/TN with Anibell and Mindebad – none of the bosses dropped a single piece that I needed for them three. Let’s see how Bons will work it all out on weekend.

Tomb of Sargeras: A Peep into The Gates of Hell

Tomb-of-Sargeras-The-Gates-of-Hell-Sasszine

Although finishing EN/TN raid tiers is still my raiding priority these days, I’m also starting to explore the new raid.

I’ve completed three runs by now. Aurinko the Priest got a healer’s trinket, Backston the Hunter got her tier wrists, and Paitsu the Monk who went as a healer got gauntlets and legguards from her tier – and without extra coin rolls.

I liked the lore very much. Probably my most favorite theme in every game, cartoon or movie is assembling something big out of parts. I’m a fan of Elements or other concepts alike. So no wonder that the whole thing of Pillars of Creation is my thing 100%.

In every wing we will be putting the Pillars in their slots – and before we assembled them. By the way, it must be checked if they are removed from storage in Dalaran after you get the raid achievement :) Would be awesome.

The first wing is water-themed, and naga are bound here perfectly.

  • First, the Tidestone is the element of water.
  • Second, the naga have nothing to do with Legion, but they continue their story arc from Azsuna and the following dungeon. Their arrival is quite logical, as they wait us here – a perfect deduction from their side to get a Tidestone. Of course they can’t retrieve it from Dalaran! It also explains the naga arrival near the Tomb in Broken Shore, although those on surface are a corrupted kind. I don’t think that Azshara would greet her soldiers back demon-corrupted – she has bonds with the Old Gods, who are the ultimate nemesis of the Legion and vice versa. Maybe those ones in the surface were left as a supporting base camp, and the main forces went into the Tomb? So the bored soldiers got corrupted :) If Sassz’ine retrieved the Tidestone successfully, I guess she wiould beat all the shit out of the renegades then.
  • Third, it’s a direct link to the flooded, naga-filled tube we were passing through in the original Tomb of Sargeras in Frozen Throne expansion for Warcraft 3. Remember?

Tomb-of-Sargeras-Warcraft-3-Frozen-Throne

I conclude that the room in Warcraft 3, where we learned about that naga were elves once, is the same room where we fight the naga lady Sassz’ine. On my next trip there I’ll run around after the raid ends – for exploring and matching both maps in my mind.

The raid design is beautiful – I don’t even mind the darkness. Since Warcraft 3, the levels above water were cleared of seaweed and everything.

Goroth is a fun encounter. He is relying on AoE attacks, and following the mechanics is easy and comprehensible.

Harjatan. I’m not a fan of the fight, it’s basically his thick skin to address and some adds to be switched to.

Sassz’ine is cool. There’s lots of stuff to do, the field is tight enough to make avoiding multiple void zones an interesting problem. The only thing that I don’t understand is ink clouds. I know how to get this debuff by stepping in violet pools, but I’m completely unaware of where to carry it and at which moments.

In general the raid encounters design somewhat elusively reminds me of old arcade games, like it was the case with Blackrock Foundry. It’s like the best things were borrowed from them, but not a single annoying one. If the other bosses and wings will be as interesting, it’s gonna be my favorite raid in Legion.

Everything’s good with The Gates of Hell. Well, maybe except a wing name :) Tomb is not exactly hell, and naga wing is about Tidestone and water, not about Legion troops guarding the entrance.

Argus PTR: Expectations and Reality

7.3. PTR is opened, and screenshots and datamined information are all over the web.

First of all, Argus. As expected – and no one believed me – the planet is a black rock wreck with fel green puddles all over the place. Yes, it’s Legion’s forge, and it can’t look otherwise. There won’t be any well-preserved fauna and/or flora, there will be nothing except Legion-warped terrain. NOTHING.

And WTF did you expect?!

Still, the demon ranks are completely reworked – and it’s the only chance to invoke life into the old same range of imps, moarg, felguards we’ve been fighting ever since 2007. Just look at this creature:

models14.jpg

But I really want the expansion to be over. Because Blizzard was feeding us with fel green non-stop since Tanaan Jungle patch in Draenor, and I’m really tired of it by now. We’ll be bathing in fel for at least a year since now.

Second, the means of travel. Draenei built a cool spaceship which (with Illidan’s keystone) would jump between demon worlds – that would be replayable daily content, spread on endless chunks of black rock/fel green splinters of planets.

Third, the new raid’s last boss is claimed to be… Argus. The titan of the planet. I don’t know whether he’s corrupted – we shall see. My guesses could be that Legion somehow taps into his powers of the sleeping titan (like Azeroth is a girl who still sleeps), so in the raid we would need to end this. Maybe we fight his dreams or something like that. Anyways, I think we beat the shit out of his head (because that’s how you heal corruption in video games, WoW no exception). Then he awakes, clean, shatters Argus-Planet and kills Sargeras. That makes perfect sense.

The list of raid bosses is no-names, except Varimathras:

Varimathras-Legion

He was present ever since W3 – Frozen Throne. A badass model, I like it as much as Tichondrius.

All in all I expect an excellent story with huge amounts of lore thrown at us about titans and draenei past. But I’m not very eager about playing in sad and boring terrains of Legion terramorphing, especially the repeatable content. Broken Shore took me only what it needed to get achievements. I hate it, and I never want to back there whatever the world quest awards are.