Class Specs in Legion 7.2.5.

As I’m exploring the least played specs – due to investing the artifact power in them, it’s time to revise my thoughts and feelings about them.

Legion is encouraging me to try every spec which I do, so by the end of expansion I’m becoming a natural in each and every of them. I’m quite capable now of telling my likes and dislikes as my artifacts are fully – or almost fully developed by the moment. It’s time for revision.

Demon Hunter – Melaris the Night Elf

Havoc – the DPS spec is one of the best melee DPS due to its extreme mobility. I’m a whirlwind of blades, and it’s still awesome.

Vengeance is powerful and cool for tanking. I praise it for perfect self-heals, pro-active gameplay (no cooldown waiting), and very cool AoE damage and aggro.

Death Knight – Mindebad the Gnome

Frost – is yet my favorite DK spec. I like winter, I like how powerful it is, excellent against a single target and not bad for AoE.

Unholy – is a very strong spec, maybe even more powerful than Frost. But the gameplay feels slow, cooldowns are often there, there’s debuff tracking involved, and an ugly pet to guide. Not my piece of cake, not playing it whatever the numbers it delivers.

Blood – the slowest tanking spec of all. I like the vampiric fantasy of the spec very much, but imo it should be a hurricane, now it’s a very slow doom type. It just doesn’t fit.

Druid – Helu the Tauren

Balance – is still a mortar, but it’s feels more channeling now. Very powerful, very comprehensible, perfect for raids, although maybe not for the field.

Feral – vice versa. Perfect for the field gameplay to quickly slay all the mobs if you have enough Haste not to wait for cooldowns, but I’d prefer a caster in raids.

Restoration – a new and enjoyable healing spec for me. I like the HoTs rolling on, but I think that massive healing is not its strong side.

Guardian – with all the range of other druid specs, I’m rarely playing it, but it’s one of the easiest tanks. Nothing bad to say about it.

Hunter – Backston the Human

Marksmanship – once you learn the synergy between abilities, it becomes the most enjoyable spec to play. It benefits from pets, massive damage, ranged gameplay and what not. Excellent one, and once again my choice in every situation.

Survival – I haven’t played one much or even at all before Legion. Its fantasy nowadays is awesome, I can’t help repeating that. It’s definitely more dangerous to play than ranged specs, but it’s effective enough and has this trapper’s vibe. Haste is very drastic, or it just turns into pile of shit if there are cooldowns to wait for. Should be very swift.

Beast Mastery – is hell. Again, I’m not sure what has it been before, but it’s just awful in Legion. Naturally you don’t see your pets much, because they’re somewhere there in the fray of battle. You have ONE shooting ability in your single target rotation. You, a hunter with a gun, have ONE shooting ability. The rest of the time you’re YELLING. No kidding, three of your basic rotation abilities + artifact special trait are YELLING OUT LOUD. And you’re supposed to be immersed about that. Imagine you’re in raid, and what you do is just crying at the boss, then it dies. Besides, the spec was probably designed for kindergarten. I stood in raid and just pressed the abilities when they went off cooldown. It’s faceroll, there’s no depth, no nothing. You faceroll and shout at the bosses, and this is Beast Mastery. Very immersing (not).

Mage – Micromantica the Gnome

Frost – is the best spec, but to my liking, I have a soft spot for snow and ice magic. You need to be cool, let the ice flow through your palms and let it do the job. Every iteration in every expansion is enjoyable, albeit very different from its predecessor.

Fire – feels more devastating, and offers excellent bursts.

Arcane – I grew to enjoy it in general. Although I hate that mana runs out which slows you down for 5 seconds to replenish. Quite unnecessary. The spec is not convenient in the field, but excellent for AoE mobs in older raids.

Monk – Paitsu the Gnome

It had some changes from Pandaria and Draenor, although everything is pretty fine with it.

Brewmaster – tanking spec offers excellent AoE options, including aggro. The major mitigation mechanics of the delayed damage is perfect to ease up the job for healers. Yet it feels a bit slow and clumsy.

Mistweaver – is a brand new spec for me, and I like the clever mist spell as well as other healing options. Probably one of the most enjoyable healers for me with lots of opportunities.

Windwalker – is less enjoyable than before, with trademark stuns gone, although quite cool and powerful. Not so fast as expected from a martial fighter, although very much pleasurable to play.

Paladin – Anibell the Human

Protection – is one of the most solid tanking specs with excellent movement and aggro, sturdy, powerful, designed to stand on your ground. It’s so stout that I rarely even use the most powerful cooldowns – because basic rotation is normally quite enough.

Holy – is my least favorite healing spec of all. You have to be in close proximity to the healed players to be the most effective (based on mastery), so when the raid is spread wide, you just suck. And despite the strong single target heals, AoE is a problem for you, so whenever massive AoE damage, you struggle, and your fingers are steaming to keep up.

Retribution – has always been the easiest build – spend damage dealing spec. It has some abilities’ synergy to think about, but it’s not quite interesting to play nowadays.

Priest – Aurinko the Gnome

I’m quite new to the whole priesting business, as I started my first serious priest toon only a month prior to Legion.

Shadow – the new madness mechanics is nice. I did a trick in my latest raid run, juggling my panel a bit to make it more accessible, and carrying out DoTs a bit farther, now I’m a killer machine.

Holy – is the best healing spec in the game, period. Direct heals and HoTs, a range of spells for every situation and in their own niches.

Discipline – I guess it was mainly shields before. It was very nice to play (I believe I played a Disc priest once until level 40). Now it’s a frenzy! You have to think in two ways at once: thinking about delivering lots of damage and thinking about delivering heals. It’s the most pro-active spec in the whole game, and not only healing ones. I’m enjoying healing with it because it’s super fun, but I doubt it would compare in effectiveness with Holy – at least in my hands. Yet :) Maybe I need a lot more practice.

Rogue – Hexen the Goblin

Assassination – my love. Heavy hitting poisons and bleeds which continue to work their way in enemy’s veins even if you had to step away from him are precious. Nuff said.

Subtlety – I’ve never tried this spec before Legion, but it’s a killer. You dive in and out of the shadows, almost no DoTs (strange for a rogue, huh), but the strikes themselves are mighty. Literally two hits to slay a mob. I’m trembling at the sight of its power. Super effective, and a very enjoyable rotation.

Outlaw – is a spec with a face turned to people :) No hiding and sneaking, you step proud and start a saber slashing game. I’m not a fan of this pirate thing – well if I were, there’s nothing wrong with it.

Shaman – Schlitzchen the Goblin

Enhancement – is super squishy nowadays. This is why I’m not enjoying it, although it’s well fitting to questing, because mobs die fast enough. Seriously, mobs keep taking off health very quickly, and you have very few self-healing options now.

Elemental – is a mortar which is very enjoyable, fun… but slow. You have to collect enough firepower for the most powerful spells, and you can’t do that with common mobs. So you just plink them chip by chip, and it’s tedious. Killing 10 wossnames bores you to the bowels – NOT good for questing. When you have enough time – like fighting a raid boss – it suddenly shines.

Restoration – is my second favorite healing spec after Holy Priest. I’m enjoying the major Chain Heal for being a clever heal, and it’s quite spectacular too. Excellent AoE utility.

Warlock – Faerella the Goblin

Affliction – my favorite spec. The two new things in Legion are these: one of the DoTs now can and has to be implemented multiple times (the more of this DoT, the more the damage), two, mana is being depleted nowadays – which is just an extra nuisance lingering you. These are irritating in raids, but you kill everything in the open world super fast.

Destruction – is a mortar type thing which makes it hell in the open field. When you want to rush into a fray of battle, you start caaaaaaaaasting. Yikes :) Although it has no mana troubles, and thus perfect for raiding.

Demonology – I have as many issues as possible. It’s not complex to comprehend, but many of your spells are summoning packs of demons which deal damage. Fantasy-fitting approach, the only problem being: you don’t see any of those demons. They are dark, small, and even casting imps are summoned not beside you, but near your enemy. So you can’t tell them even in the field, save the raid environment. You keep clicking your ability buttons, and enemy health just drops – you don’t feel like you control anything. You’re just clicking buttons. This is awfully discouraging.

Warrior – Bons the Gnome

Protection has excellent saves, yet it feels very slow. I think I enjoyed the previous Draenor version more.

Arms is a heavy weapon swinging, everything’s ok with how it feels and spec fantasy. Although… not so powerful. That’s the rarest case when I want less frequent actions compensated by more powerful blows.

Fury is really furious, but very squishy – again. I don’t know how, but a warrior manages to get it all even in its plate armor. And I’m not quite happy with the ability range – one of the blows must be there in rotation yet it feels so out of place.

Generally every warrior spec is not fine for 100%, it’s a solid 70%.

So, this is my spec review for Legion 7.2.5.

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