Pre-Patch 8.0. Class Changes Overview

A thourough research, alt+tab guides, was held yesterday and today. I’ve tried all the classes in the field during Army of the Light emissary quests and assaulted dummies in Pandaria hubs.

Here’s my report.

First of all, healing will not be a thing of this article. The arsenal of healers did not experience too many radical changes, and I’ll be testing its worth in group content like dungeons and raids – during the expansion itself.

While almost all of my healers are gonna be leveling as DPS, there’s one exception: Aurinko the Priest, because I’m not planning to go Shadow while Insanity mechanics exist in game. She tried questing in Holy, and her DPS as such is amazingly great. I’ve swiped out the pack of 5 mobs with ease and surprisingly quickly. Also I was able to pummel an elite mob with no trouble. It’s quite a viable leveling option. I may try Discipline too, but why care switching specs when you’re decent in your played healing one?

The second thing that can be described in few words are tanks. Tanking doesn’t differ from what we had in Legion, so there’s no worries about rotations. Their biggest flaw considering leveling is that tanks are lacking DPS in scales. I’ve engaged an elite Argus mob with my warrior, and while she couldn’t penetrate my defence, picking at her solo was the most boring thing I did during my session. I gave up after taking 20% from the demon which took ages, and then just jumped into my exosuit to burn her down. I even doubt taking my monk as Brewmaster leveling – I felt so much underpowered. In other words, if you opt for an active and quick combat, tanks are not your choice. Yes, they are supposed to aggro dozens at once to speed things up, but that’s not always possible in questing. Verdict: group content.

Now, on to DPS class by class.

CLOTH

Mage

Fire – is pretty much the same. Bombarding a dummy revealed that I have many instant Pyroblast procs, so they are pretty quick and powerful. It’s yet to try some tweaks in AoE gameplay, but overall I’m happy. It’s gonna be my Dark Iron Dwarf spec.

Frost – I’ve summoned a water elemental, and my poor Gnome drowned in its bulk. Dismissed water elemental and chose the talent where I will not summon it. Gameplay is pretty much the same, although I replace a nova instant nuke with a freeze ray. Basic Frostbolt is unexpectedly powerful. Micromantica needs to get used to the new nuke, but her rotation is almost the same. Considering there were not major issues with Frost Mage in Legion, she’s happy.

Arcane – there is much more control over Arcane Missiles, and that surely is a big improvement. If Myde someday will step forward, she’ll feel better than Legion experience. Until expansion lulls, she’s dismissed – the core idea of paying constant attention to mana pool is not my thing.

Priest

Described in healing section. Holy is Aurinko’s current choice for both solo and group content, and I’m not into Shadow.

Warlock

Affliction – Blizzard lost me in Legion when they implemented the need to apply multiple Unstable Afflictions and wasting mana for every spell. None of these issues were addressed in BfA version, so it’s time to say goodbye. I could only mention one great thing: a talent to make Corruption DoT constant without the need to refresh it.

Destruction – this is Faerella’s spec to go in every type of content. Powerful, crystal clear and logical, and with brand new animations on top. Everything stays like in Legion, and it was quite solid to proceed with.

Demonology – I’ve spent half an hour getting the idea, and I must say that this is FUN. You summon millions of demons now, and the spec name finally justifies itself! The rotation leaves some space to think, yet it’s quite easy and straightforward once you get the priorities. It’s a mere pleasure to play, yet maybe not a leveling option for me. Summoning a literal ARMY for another 10 bear asses feels a bit overdone :) It’s a viable option for raids though, ensuring a battle of epic proportions.

LEATHER

Demon Hunter

Havoc – Melaris has lost several cooldowns due to class changes, so her burst somewhat shrinked now. Otherwise everything stays as it stays – a mobile, swift and agile style.

Druid

Balance – lots of options to overload your panels with extra damaging abilities. The renewed talent tree allows me to stay in Legion style which I were more than happy with, so Helu walks into BfA largely unchanged.

Feral – Brutal Slash, despite its nerf, is still a more powerful combo builder than Shred, so it stays in solo rotation. I like that spell! Jammu feels that now you have to make use of 2 speed cooldowns, and she’s not happy with that. Outside of them she waits for abilities to be cast, so it’s an annoyance. Why not bake one of the cooldowns into basic energy regeneration and leave us with a boost we’ll never know. Haste is her gear priority from now on.

Monk

Windwalker – not so many changes for Paitsu’s DPS spec. It’s quite ok to play with, and if I feel that Brewmaster is too weak in the field, I will switch to Windwalker by all means and with pleasure.

Rogue

Assassination – something’s very wrong with my favorite spec, and this wrong is: Haste. Energy regeneration sucks so much – you spend 1-2 seconds constantly with nothing to cast, even when all your talents are about haste and energy regeneration. Dismissed for now. I’ll be missing it.

Outlaw – still not a fun of my swordplay interrupted with a clumsy pistol shot. Nay.

Subtlety – the one and only spec for me now. It’s quick, very effective, and now served with a rich talent choice. Only to think about it, I’ve never touched the spec before Legion. It is simply awesome.

CHAINMAIL

Hunter

Marksmanship – another complete overhaul of Marksmanship spec. It’s only four basic rotation buttons today, two builders and two spenders. And even this small number feels very crumpled. The major idea is to balance around ~50 focus – there, I said it. Balance, as in Druid Balance. This is strange how it largely resembles the previous Balance spec versions of druids – remember this rolling ball? I basically imagine this ball on the current Hunter’s Focus bar. Needs to be tested and tested to make a final decision about it. Maybe I will get used to it, but it’s a bit tense now.

Survival – ooh, that’s definitely a big thing going on. Some giant strides were made towards the stalker fantasy, and it’s just great. Ranged options were added, so now only a couple of strikes and auto-attacks are melee. The rotation rolls around maintaining a couple of DoTs on the target, as well as weaving in your powerful spear strikes. And yes, it definitely is exciting to play. I will make the final decision after I play it in the field a bit. For now it looks as a strong and interesting hunter option. Bravo, Blizzard!

Beast Mastery – they’ve addressed my major Legion issue. All you did in your rotation was yelling, not shooting. Now you’re a guy with a gun again. And still I quit after a couple of minutes – it’s simply boring compared to the other two.

Shaman

Enhancement – excellent. Was it GCD added, but it made the playstyle quite comprehensible. In Legion all you did was facerolling. Now ability management is present, and choices are to be made. Despite that, it doesn’t feel slow at all – another wasted second, and you’re overcapped with Maelstrom energies. Constant casting, pro-active fighting style, no time to get bored. What’s left to test is survivability – in Legion shaman were paper dolls.

Elemental – excellent. I was happy enough with them in Legion. Yet they implemented a minor tweak that improved everything greatly: Earth Shock / Earthquake now cost exactly 60 Maelstrom, not the previous range of 50-100. So basically you don’t have to manage this now: as soon as you have enough, you do the thing. It makes the spec so much more comprehensible and easier to play.

One more issue in Legion was a slow pace of acquiring Maelstrom power. You could pick a mob with your ‘plink’ abilities and never have a chance to plant your most convincing strike before they died. As a result, leveling felt slow and underpowered. Not an issue anymore. You gain Maelstrom fast enough to effectively finish out the mobs.

PLATE

Death Knight

Frost – everything is the same here. But Haste addressed, you don’t wait for abilities to come anymore, it’s very quick now. Make me able to wield zweihanders again, and we’re good :)

Unholy – not a fan of pet specs, I didn’t play it or test it.

Paladin

Retribution – everything is the same here.

Warrior

Arms – now feels like a feeble attempt to mimic Fury. And yet speed is not there. They reintroduced one more (annoying) strike in the rotation, so now it’s crammy, unsatisfying. Dismissed with no regret or intent to return.

Fury – is perfect now. A careful talent choice has turned me into a non-stop killing machine. Talent choices allowed me to exclude even the smallest gaps between attacks, so once in battle, you strike, strike and strike, never giving an opponent a chance to answer. Amazing.

My Resume:

  • I’m glad that they didn’t touch some of the classes that felt right in Legion (Death Knights, Paladins, Druids).
  • Many classes were tweaked to make them a lot more enjoyable to play (Warriors, Shaman, Mages).
  • As for regrets, there are few. My favorite Assassination and Affliction options are buried for tonight – luckily I have replacements at the ready.
  • Personally I need to test drive Hunter, Mage and Shaman in questing, but in general the changes are positive, and I’m ready for Battle for Azeroth.

 

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Pre-Patch is Live!

Battle-for-Azeroth-login-screen

EU maintenance was planned during 3 a.m. – 11 a.m. By a good Blizzard tradition, I was able to successfully login at 8 a.m. :)

First of all, the login screen. I hated the initiate sharp Legion tune chords, so I was happy to hear the new, softer one beginning of Battle for Azeroth. BfA music pieces are pretty cool, and anyways, it’s a welcome change of tune. The picture is also changed, and unwelcoming demons turned into Azeroth battlefield. If I may say so, it’s a lot more Warcraft-ish, RTS menu screens coming to mind.

Interface – it’s yay! I quickly got used to bag and system buttons in the right bottom corner. I will only need to use shortcuts more instead of clicking.

The new action panels are cool, most of the abilities were conveniently sorted out already, although I did a re-adjustment nevertheless. Mostly with convenience buttons like ranged aggro for non-tanks, warlock’s health stones, travel speed buffs etc. My main rotations remained untouched.

More or less, my action panels are now arranged this way:

Panels

The major thing is that there are still 3 options for core action panel. This is vital. Take Aurinko the Priest: her default core action panel is healing, one click switches her to DPS mode, and yet another grants her fishing on key 1. The fishing option is also used for quests with extra button like TBC bombing dailies.

Class talent changes are plenty. The choices were made, I tend to choose the passive abilities to make it a minimum of buttons. I am not a fan of having 5 extra cooldowns to remember about. Yet passives are pretty powerful, so it doesn’t look like compromise at all.

All in all I am pleased to say that all options are really great now, and offer a drastically different gameplay. I didn’t spot any useless ones throughout 12 classes. So it all comes down to the style of gameplay you prefer. Hardcore raiders will scrap out the smallest DPS crumbs out of the “best builds”, but who are we to judge them, right?

I’m not sure about several options yet, but I just need to try them in battle. Conveniently the emissaries are reset, and Army of Light is up, so I expect a very productive evening of class changes trial.

As for rotation changes, there are not many. Affliction Warlocks and Marksmanship Hunters got drastic overhauls, that needs to be tried and tested. As far as I get, Marksmanship will be focused on build-spend calmer gameplay rather that frantic clicking based on procs – this is good, and this serves class fantasy better.

There is an unpleasant talent change with Frost Mages: dismissing a Water Elemental and my favorite instant nuke are on the same tier now, so I can’t get both. I still go petless, and there is some channeled freeze ray instead of nuke which looks awesome. We shall see how it will work in the field.

My resume is: the changes were long expected and very welcome. Now on with field tests.

Managing Alts in Battle for Azeroth

As in Draenor, I’m entering the new expansion with the same scary amount of alts – 17. It is high time to determine my alt priorities for the upcoming expansion.

The alt system was very simple in Legion: I had to shorten my roster to 12 toons of every class – to see every storyline, class order hall campaigns, artifact weapons, collect every raid set, and later – mounts. Which was a great success, and it totally paid off. This time it will be a lot different.

While my alts cover the played and enjoyed specs nowadays, I’m still going to put a huge bunch of them for later. There will be no class-specific content in BfA, and more – there won’t be class-related raid sets as well. While I probably plan to level them all someday (probably at expansion lull days), I need to pick the priority toons for the initiate days and the first expansion raid.

ALLIANCE

Micromantica

Micromantica

Micromantica the Frost Mage is my main and flagship of the whole game, the first and the ultimate character. She’ll be mastering Frost – whatever Blizzard do to the spec again. She’ll be the first to earn reputations and see every new bit of content during the expansion. No questions.

Aurinko

Aurinko

Aurinko is the major healing toon, so she’s bound to be in the first rows for the first raid. I’ll have to struggle with leveling as Holy (Shadow’s awful nowadays), yet she’s to level up fast and nice.

Paitsu

Paitsu

Paitsu enjoys both tanking and healing – she’s ready to accept both roles in BfA. She’s one of my ultimate tanks, so she’s ready to be there in the first row.

*As soon as it’s gonna be possible – I will roll and level a Dark Iron. She’ll be a casting shaman, and I want to main her among other toons.

HORDE

Schlitzchen

Schlitzchen

I tend to think of Schlitzchen as my Horde main. She’s the only toon of all others that kept her identity (race) apart from Micromantica, so she’s important to me. As I’m leveling my Dark Iron as a caster, she will go as Enancement like she initially started. as a tropical goblin, she’s so ready for the jungles of Zandalar and will happily return to Kezan in one of the dungeons.

Helu

Helu

Helu is my casting druid. She’ll be the one to bombard the bosses and everything as Balance, but she can switch to Restoration in a blink if needed.

Jammu

Jammu

The playful cat may be this very guy for the initiate Zandalar experience. Rotation built-in sneaking makes her perfect to learn the roudabouts of the new continent and where the enemies and the shortcuts are.

So, it appears to be a Gnome party for the Alliance, and a shaman/double Tauren druid combo for the Horde side.

Fun Gameplay

The toons below are quite enjoyable for me, I like their specs very much, but I will pick them not earlier that I feel like playing them. When I’m tired of rotations of my major roster and when I want something new – I pick one of them. They will be saved for lull times. This includes pretty much every toon left:

Baisa

Baisa

Baisa will sport Marksmanship like she always did, with no intention to change specs. A pleasure of leveling with a pet tank and a relaxed raiding experience is what I always enjoyed in my hunter.

Faari

Faari

Faari is the Fire Mage, and it’s purely a fun character. Her personality fits the spec so well, so she’s my roleplay toon. Fire is a very fun spec to play too – I had one deleted in Draenor, I now have a new one from December 2017 which will stay.

Myde

Myde

Myde is an Arcane Mage. The spec is not that fun to level, although it’s absolutely bombastic when geared at endgame. She’s sea-theme clad now, and I may bring her forward for Azshara raiding if we have something later. As a void elf, she’s also interested in Void/Light themes which will drop sooner or later.

Backston

Backston

Backston sports Frost and Frost only. Until they completely change the Blood spec from mortar slow blows to rapid vampiric style. She’s a sort of an evil character, and she waits for Bolvar to make his move.

Anibell

Anibell

Anibell is my another ultimate tanking character, so it’s very likely she will step in very soon. Protection Paladin is one of my best tanking toons, and being Alliance-clad human, she fits so well into the expansion.

Kalaari

Kalaari

Kalaari is a Retribution Paladin. Upon 110, the dim Lightforged zealot will have a long rest. She’s important for roleplay: there are many hints that Naaru and the Light are not as good as it seems. When the Light becomes the new evil, I’m bringing her up from hiatus. She’s my evil character.

Oulu

Oulu

Oulu is a bloody rangari. She stays in hiatus for now.

Melaris

Melaris

Melaris is a Havoc fighter. She stormed Antorus, she had extreme fun and satisfaction, but now she’s off for Night Elven woods to reconnect with her elven past. She wants to remember and recover, and she needs a rest from the scorched fel lands.

Berringer

Berringer

Berringer is currently on a faraway secret mission from SI:7. The Stormwind intelligence has her, and in the wake of war her skills are most needed – whether she wants it or not. It’ll be a while since she will be able to bring her poisonous daggers into the fray.

Faerella

Faerella

Faerella will eagerly explore Affliction and Destruction ways… later. But she’s a very probable candidate to catch up with her Horde allies soon – for schemes and profits, not for the faction pride of course.

Arkeona

Arkeona

The subtle Nightborne political assassin is currently investigating the Sylvanas reign… She’s seen the atrocities in Hillsbrad and in Dragonblight, and she’s not a fan of her. She’ll be plotting and scheming. She will wait. When the throne of Sylvanas will shake, she’ll be there to help overthrow the ‘warchief’. Not yet. Not now.

============

Summing it up, I’ll be good with a smaller amount of toons rushing forward in the coming expansion. I would not feel overwhelmed as I frankly was in Legion. And I will always have another toon for the exciting new class/profession experience or roleplay at the ready.

Dark Iron Dwarves and Mag’har Orcs: Class Choice

Blizzard’s official announcement about new Allies – Dark Irons and Mag’har Orcs – is up! Most importantly, the list of classes and racial abilities is published too. And it is high time to think about our new alts.

Dark Iron Dwarves

Dark-Iron-Allied

The Dark Irons can boast this set of classes:

  • Hunter
  • Mage
  • Monk
  • Paladin
  • Priest
  • Rogue
  • Shaman
  • Warlock
  • Warrior

The variety of classes is really stunning. Of course you could expect the darker and brutal options like Hunters (with bombastic guns), Mages (notably Fire), scheming Warlocks, Shaman (no race is THAT bound to Earth and Fire element), of course Warriors and Rogues. It is surprising to see Paladins… and Priests!

It’ll be really hard to choose the one class and spec from all.

Hunter – no option, it’s Marksmanship with my Gnome Baisa, and I’m not currently happy with the other specs.

Mage – I have toons for every mage spec: Frost – Gnome main, Arcane – Void Elf and Fire – lol, a Dwarf girl. Fire fits so well – but I prefer my Fire Mage to be a cheerful and adventurous ginger girl. Her lighter skin tone contrasts with the coal singed colors.

Monk – sorry, but I still think the idea of giving away monks to every next race is quite silly. Frankly I’d cut the class from most of them, dwarfs and dark irons too.

Paladin and Priest – mmm… nope. The Light thing doesn’t ring a bell with Dark Irons, although it could be justified with them joining Ironforge and learning these paths. Well, it just doesn’t. And as I’ve renounced shadow priesthood with my Gnome priest, shadow is not an option too.

Rogue – is just what we’ve seen the Dark Irons throughout questing in Khaz Modan lands. It fits so well, but I have two Rogues already which cover both specs I like – a highly competent elite criminal human Berringer currently in service of SI:7 (assassination), and a shadow blade political assassin nightborne Arkeona.

Shaman – both Elemental and Enhancement fit so good. As long as my Schlitzchen the Goblin drifts now into restoration, I would consider giving it a try. Most probably it will be Agility’s Enhancement, as Schlitzchen will share Intellect in Restoration/Elemental.

Warlock – probably no chance for me, spawning more pet classes :) I just don’t like pets. Although all the three specs are perfect options for a Drak Iron in my opinion.

Finally, Warrior. This is an awesome and solid option equal to Shaman. My warrior today is Oulu the Draenei girl, which I roleplay as a swift-blade rangari from alternate Draenor. She dual-wields twin axes, so Arms and Protection are opened options for my brand new Dark Iron Dwarf.

To sum it up, a Dark Iron toon is:

  • A must for me, I want this alt for roleplay sakes
  • It will be a brutal melee girl, just what it says on the picture above
  • I will choose between an Enhancement Shaman or Arms/Protection Warrior
  • If other class/specs weren’t already covered, my second best choice would be all kinds of rogues, all kinds of warlocks, or a fire mage.

Mag’har Orcs

Maghar

Them, and Zandalari are not what I’m excited to play. Still let’s see what Blizzard offers us:

  • Hunter
  • Mage
  • Monk
  • Priest
  • Rogue
  • Shaman
  • Warrior

In short, Mag’har orcs are alternate timeline orcs which come under Grommash Hellscream’s command, and they obviously lack the hated fel option: Warlocks. The list of classes is as pure and close to nature as possible.

Every option has a strong bond with elements and/or is about good honest steel. Priest option is highly surprising though… I really need a lore explanation for this. Holy Light and Orcs are like… strawberry and fish. You can eat them together, but it’s not natural or tasty.

I’m not planning to roll a mag’har toon yet, but if I were, I would go for the honest Shaman, Warrior or Hunter. The basics.

What are your thoughts?

My Toon Roster Revision: Before and After Legion

The major result of the expansion is that I successfully mastered all 36 specs. I may not like playing some of them, but if any situation requires it, I could easily fill any role – be it tanking, healing or dps.

I had an interesting idea to revise my alts list before Legion – and what changes were made to my roster? Specs and even races were changed!

Here I’ll go class by class, revising my toons’ ways throughout expansion and making plans for the next one.

Mage

Micromantica still mains Frost, like it has always been. She had some very tough time in Suramar, and it wasn’t a walk in the park while leveling, but by the end of expansion she’s right at her place. A howling blizzard of raging ice, feeling quite powerful and confident.

I also mastered Fire and Arcane – now I have two more mages for the specs, the fun-leveled dwarf Faari and currently leveling void elf Myde respectively :)

Warlock

Microfury was a Gnome, mastering Destruction when Legion dropped from the sky. She got tired of the warlock order hall, the mess, the brutality, and she retired to being a peaceful jeweller in Stormwind.

Faerella the Goblin picked up the banner, and she went as Affliction in the open world and raided Antorus in Destruction, because mana issues in Affliction is not fun in raids. Yes, there’s no trouble restoring mana in seconds, but it’s just not the thing I want to even think of. I’m eager to see Affliction changes in BfA, it’s my favorite spec nevertheless.

Priest

Aurinko the Gnome started in Legion as Shadow, and quickly got sick of it. She mastered both Holy and the tricky Discipline, opting for Discipline in the open world and Holy in raids. She will stick to the Light side in BfA.

Warrior

Bons the Gnome started as Fury, and in mere weeks changed to the Arms/Protection for leveling. I could say she was the tanking toon throughout expansion, up to and through Tomb of Sargeras. She retired after killing Kil’Jaeden, and Antorus was stormed by my bloody rangari, Oulu the Draenei – in Fury spec only.

I like every warrior spec in Legion, so I’m thinking of making a warrior or two for the upcoming allied races.

Death Knight

Mindebad the Gnome started as Frost and mastered Unholy and Blood for fun, Unholy to perfection and Blood not so much. She abandoned these specs, DK = Frost to me.

No one knows what happened – she probably choked on a cookie on Argus, but Antorus is raided by Backston the Human – Frost, of course.

Paladin

The vengeful Blood Elf Gardell disappeared in Suramar – they only found her corpse with sword wounds. Her replacement is Anibell the Human, who is a master of sword and shield. She’s bored to the bone being a vindicator, and healing doesn’t ring a bell with her. She’s a bastion against demons in The Nighthold, Tomb and Antorus – and she will protect the Alliance troops in BfA.

Kalaari the Lightforged is a Holy Paladin healer. She’s quite dim, but good-hearted, which is essential for a medic in the field of battle. So she’ll be in BfA.

Shaman

Schlitzchen the Goblin entered the Broken Isles as Elemental, and she’s still pretty powerful and ready to travel to Zandalar as such. Yet since Tomb and through Antorus she tends to support her allies in Restoration. Most likely, I’m keeping this casting spec pair for open world/raids in BfA.

Hunter

Lizgun the Goblin started as Survival and enjoyed it while leveling and attacking Emerald Nightmare and Helya’s domain. She retired from adventures, marrying a rich goblin in Orgrimmar – her loot is quite enough for a careless and rich life.

Enter Baisa, the skilled Gnome Sniper, which raids Tomb and Antorus, and doesn’t even think of changing specs in BfA. Marksmanship it is.

Monk

Paitsu started the Legion journey as a Windwalker, but quickly discovered the joys of tanking and healing. Her twin knuckles are collecting dust, and she’s mostly a Drunken Dodging Master now (although Tomb was healed through). She’ll enter BfA proudly wielding a staff and a keg.

Demon Hunter

Melaris the Night Elf started as Havoc, and she still sports her glaives as such. Needless to say, she easily mastered the Vengeance tanking spec as well, but she finds it pretty boring (fun fact: sickly yellow icons of Vengeance abilities are an argument cons playing a tank too). I plan to be a pure DPS in BfA, raids too.

Druid

Mayluna the Night Elf started as Feral, and she found her home in Dreamgrove. Helu the Tauen picked up, and she is equally skillful both in Balance and Restoration, ready to lend a hand in any of these roles in raids.

My new allied druid is a playful cat Jammu. She still keeps admiring the wondes of the world. She will join the Horde fight against Alliance… but she takes nothing seriously. You know, the type that stands in ranks and mocks the warchief’s battle speech in whisper.

Rogue

Hexen the Goblin started as Assassination, and she retired after she stayed to collect heaps of ancient goods from the Tomb. She also lives in Orgrimmar with her sister Lizgun, but unlike her, she’s not into monogamy and prefers many admirers around her, being a lady of class.

Berringer the Human is now raiding Antorus in Assassination, being a quiet, stern and super effective criminal currently employed by SI:7.

My next rogue is also Arkeona the Nightborne, who is a political assassin and a shadow blade of Subtlety. Previously working for Elisande, she’s eager to receive orders from her new warchief, ready to infiltrate Alliance ranks and kill officers and people of power.

Oulu: The Warrior Draenei

My race change is complete yesterday :) Bons the Gnome is tired of all the Valar’jar bullshit they fed her, and she pleads for retirement.

Bons

Bons is settled now in Kharanos village. She wants to meet the New Year in her motherland. She missed inhaling the fresh mountain air, washing her face in the snow in the mornings. She longs to rediscover the pleasures of sitting by a fireplace after walking on the snow crust in chilly weather.

She will rekindle her old acquaintances and friendships within dwarf and gnome communities, and she’ll be more than happy to protect the snowy valleys of Dun Morogh from troggs, ice trolls and wolves – definitely more peaceful and pleasant activity than cursed Argus crags.

Now meet Oulu – my brand new warrior!

Oulu

Oulu is a fierce and impulsive fighter who came from alternate Draenor timeline to our Azeroth. She’s a seasoned warrior from Shadowmoon Valley, hardened in the battles against Botani expansion and skirmishes with the Iron Horde.

Oulu shares approach with the Rangari stalkers – preferring to clip the threat rather than avoid it, hide from it, run from it or negotiate with it. Although she’s not a Rangari herself, she’s recognized and praised among them as she participated in several of their raids and proved herself to be a fierce fighter.

She couldn’t live in peace with Draenor orcs, not after what they’ve done to the lands of Draenor, so she had some argument with Draenei exarchs at home and traveled to Ashran, then Stormwind to lend her battle axes to the Alliance service. Rumors are that our timeline would offer her lots of opportunities to fight the orcs and the Horde…

She came to Azeroth to seek not peace, but war, and now she’s ready to rush into Antorus with her new allies.

Class Changes in BfA: Your Wishes?

There’s one more topic which is pretty vital, and this is class changes.

We already know that there’s gonna be tweaks to class rotations as several artifact perks would be blended into talents or baseline spells, we know that raid buffs will be back and stuff.

I’m not gonna discuss any raiding environment, partly because I’m an LFR seasoned player, and partly because many sites are focusing solely on endgame, hardcore calculations. I’ll be talking about open world.

So, the question is: are you currently happy with how your class feels itself in the open world via world quests and leveling? Are you happy with the pace that you fight the mobs? Do you feel squishy? Do you feel slow or underpowered? What would you like to change when you operate without groups and any backup? Would you remove certain abilities or add something? 

Here’s my list of required class fixes:

1. Fury Warriors and Enhancement Shaman are as squishy as an origami. For hell’s sake, they’re chain mail and plate armor toons! It merely must be fixed.

2. I hate global cooldowns. And some classes must have built-in haste bonus not to feel bored to the bone.

Notably it’s Rogues and Death Knights – there’s a haste threshold where I immediately become bored to the bone, waiting for global cooldowns. It has nothing to do with DPS – but it has everything with enjoying my gameplay.

3. Survival Hunters should tank, the fantasy of sharing blood & sweat with your pet should be maxed here.

4. Beast Mastery Hunters are ridiculous today, because out of 4-5 major abnilities there is only ONE shot. The other abilities are YELLING. So you yell at a boss, and it dies. Silly huh?

5. I hate Shadow Priest insanity system. Activating the void form feels like a waste of power in the field, but without it you’re picking on mobs forever. One option is increasing the power of major spells while making the insanity less nuking: that way it’s still gonna be useful in raid environment, but you won’t feel like you’re a baby in the field without it.

Also empowered Void Form should be the only option when my priest is violet/blue – when dealing insane damage. I never liked the void looks, and it was actually one of my reasons that I didn’t play a priest for a long time.

Also need AoE – have you tried picking one-shot dozens of mobs in older content one by one? Takes forever.

6. Discipline Priests are surely inventive, but very exhausting in group content. I like that I can heal myself in the field while dealing damage, but juggling healing and damaging in raids requires some insane concentration.

7. The Legion Warlock revamp requires applying the long-casted Unstable Afflictions in numbers. Remove the need to apply multiple Unstable Afflictions for Affliction Warlocks. I was fine at WoD!

8. Demonology Warlock fantasy of calling many demons by your side is fine… But you don’t see a single demon, because they are small, they have bleak and dark models, and they all hang out by your foes rather than you. So you don’t feel like leading a demon army. You feel like you press a button and nothing happens, the foe healthbar just drops by itself. Solution: make the demons brighter, and at least put the imps by your side!

9. Add more damage options to healing specs, leveling and world questing is super slow. They lack AoE at large, so there’s no way out in aggroing many mobs and self healing in the process – as you are picking them one by one! And 3-4 damage buttons are not enough: it’s simply boring to level with them.

10. Add a bit of damage to tank specs (except paladin, paladin feels awesome): we’re supposed to AoE mobs, but when you need to take them out one by one, it takes forever, exhausting you.

11. Make the open world rotations for all class of 5 buttons (saves, cooldowns, interrupts etc. not included) – some specs lack buttons for this ideal number, but some have too many. Work out synergy between these 5 major abilities to make the specs interesting to play and put a gap between a newbie and a seasoned class player.

12. Finally make players choose assigning pets of pet classes behind your left hand or right hand :) I don’t know about others, but I hate when someone hangs by my left hand – both IRL and in game. This is not a minor thing, because that’s my reason of dislike of pet classes. And opting for specs/talents which allow to dismiss a pet.

That’s quite a list :) What’s yours?

P.S. And I also want a healing mage spec :) It’s the easiest to implement among all other new spec ideas, and I’m talking Time-Walking. Bronze dragons teach mages to alter the course of time, so imagines the yellow-colored time magic! Clocks and clockwork effects, and sands of time, and everything. The range of spell options is really stunning here.