Argus: Week 2

Anibell-Paladin-Aggramar

*Spoiler alert: the post is mostly dedicated to the second part of storyline. 

The second part is available now, and is roughly divided in two parts.

First, we storm the Legion’s fortress. We assemble an ultimate doom weapon during our first part, actually a tank, and then grind the Legion’s defenders to dust along with their commander.

The epic thing was Legion’s marine – a fallen titan Aggramar – who chased us away. There’s some stunning moment of glory during a small cinematic, and all Twitter is full of shots, because this angle fits for character portraits like nothing else. I’m glad I’m gonna see the event with 11 more classes :)

Speaking about classes, I went with my rogue as a storyline pioneer, and it appeared to be the best strategy if you’re leading multiple alts. Rogue is capable of exploring the unknown terrain and paths without attracting extra attention, so when other alts would follow its path it’s gonna be way easier. Works for druids in feline form too I guess :)

The most interesting moment in the first part was when we were sent to slay a couple of shivarras. One of them says a perfect phrase, like “Dudes, you don’t understand! We must fight the void, or it devours us all, it’s the only way”. It was like: wow. It sounded perfectly normal and sensible! Not your normal Legion talk like “You will all burn”. Could they just start with talking to us about their purpose rather than trying to scorch us like maniacs? :)

The second part is about collecting a crown of the three dudes: Archie, KJ and Velen. I just like the plots when something whole is assembled out of several parts, it’s my favorite thing in any game, movie, or anything else, so I enjoyed it very much. The introduction to Mac’Aree was pretty boring, as I know the draenei history and this is how I imagined it all to happen, so no revelations here. The next thing where we obtained a piece from Archimonde was awesome! I particularly enjoyed the riddles, fighting with eredar version of Archimonde, and the voice of the sentinel robot… sounded very-very familiar, who’s the voice actor? It couldn’t be Cumberbatch, but it was very alike him or Alan Rickman…

Then they sent me to Legion “invasions”. I landed at some elvish platforms, lit by moonlight. It appeared to be easy enough, in fact, it seems you may not even participate and just stand in the corner after entering the portal – but it’s boring. It’s a fun thing to do, I’m gonna run them when I have a chance. The only thing is: could they make invasion portals somewhere closer to the main roads?

And I finished the first part of Argus questline (of the last week) for all alts. As expected, for shaman it was pain incarnate. I don’t care about PvP balance, it should be NOT that squishy. Running with 10% health and eating after every fight is not fun at all. I died and died in Elemental, then I switched to Enhancement which fixed things a little, but not much.

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Z & Cinder’s Blog Challenge: Class Fantasy, Yay or Nay?

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Tell us how you are finding the fantasy of the class and the world we live in. Has Blizzard nailed it on the head, or is it just leaving you cold and wanting to re-write the way your toon’s class is portrayed.

Legion encourages us to play every class in the game – which I do. My range of toons is exactly 12, one for each class, delivering every possible experience. So let me crawl one by one.

Legion has also presented a very distinctive view upon classes, so I would talk of how it played out in my case.

Warrior 

You could play any warrior type possible. Could it be the guys craving for PvP – especially arena type – a berserk? A decent good-hearted defender of his village/town from wild beasts and thugs? A knight in shining armor which forms the ranks of regular army? Name it.

Legion f*cked it all up imo. The vrykul business hit us as a truck, including a complete zone and its subzone, world quests, two dungeons and a raid. Not that Valhalla is bad for warriors, it just didn’t leave us any options but be a bloodthirsty, selfish berserk which cares about personal glory only and ready to die. Besides, the repetition sucked: all the same shit about valor all over and over.

My warrior Bons ranges from being a decorated Alliance soldier to a sort of a ravager type you find in highwayman hideouts in the forest (depending on transmog). Anyways, she cares much about her community – saving her local settlement, fighting for Gnomes, Alliance, Khaz Modan and Azeroth rather than waiting for dying in battle and getting a praise from some bearded Santa she never heard of.

Mage

Blizzard loves mages, so there’s little option it could have been failed. We got an Order Hall in Dalaran, heavily inflicted by arcane stuff. Not a total fan of arcane version of mages (Micromantica is an ice adept like her mentor, Jaina), I can’t help but acknowledge that this is perfect.

Paladin

Actually paladins have so little options when exploring their class fantasy, so no wonder it was done perfectly. We got an Order Hall in Eastern Kingdoms, where paladins were initially created, and in the most iconic place ever which even managed to repel even the Lich King himself – so holy it is (see Death Knight 55-60 starting questline).

The Order Hall is awesome, it’s basically a cathedral, which also serves as a training ground and base of operations. It’s a war camp, but also very serene and suitable for a prayer and divine moments. I can’t think of how could it be done any better.

Priest

Blizzard really did it well introducing some inter-dimensional temple of enormous size. It’s nice having enclaves both for Shadow and Light, although most of the space in the temple is not really used, so it doesn’t feel any cozy and at the same time doesn’t bring this feeling of being in a sacred place.

Also priests are bound to pray the naaru – as good as it could have been for draenei players, I don’t feel too much devotion to them from every other priest race. Moreover, my Gnome Aurinko uses the Light very practically – she’s simply a battle medic like all Gnomes.

Shaman 

What could have been cooler for a shaman than returning back to the Cataclysm times when Earthen Ring ruled out the whole business of elements?

The Maelstrom porch is rumbling with raw energies, and you really feel the power of elements. This is awesome.

Again, I don’t feel too enthralled by this all – but due to race choice only. Schlitzchen is a goblin, so her approach to the elements is very practical. She’s not your normal cash-by-all-means type of goblins, she got into the whole elements business as she saw Thrall mastering them when goblins fled from Kezan. So she saw the shaman path as a powerful thing to help and save her kin. But her good heart draws the line exactly here: balance the elements powers to protect herself and her people, but not to save the whole world. So the Earthen Ring to her is like: eh, whatever.

Druid

It’s very easy to nail the druid experience: throw in a lush location and wooden huts carved in trees – there, you have it. Still, Blizzard went even farther than that. We learned that Broken Isles was the initial Malfurion’s training grounds, we got ourselves a piece of Emerald Dream, an ability to travel the long forgotten portals (finally!), and there’s also a whole druidic location – Val’sharah – and with druid-specific storyline (Xavius).

Works perfectly for night elves and worgen (who also got a nod in Val’sharah with Brandensbrook village). Maybe not that perfect for trolls and tauren. Trolls are a jungle type. And my druid – Tauren Helu – is obviously a Sun druid, all about steppes and lush meadows of Mulgore. She’s not much into the thickets and groves. Although she doesn’t feel any bad in Val’sharah.

Hunter

I don’t know if you noticed, but hunter’s class lodge has exactly the same model as a Night Elven training building in Warcraft 3. So thanks for a nod to the past :)

Otherwise, it’s a nice spot. I like how Blizzard address every hunter’s aspect: beast pens, target practice grounds, different things for hunting. It’s always been a class of loners, trappers, pioneers, survivalists. They just needed a place to hang out – nothing to pompous, but very homely. I think it’s very good what they did to hunter fantasy here.

Yet again, if you’re roleplaying a rank archer/steamgunner/musketeer from Alliance or the Horde, it’s not your place to be. But I guess these players are few.

Rogue

Rogues, like Warriors, have big diversity in roleplay. You can be an assassin, a pickpocket, a spy, a ninja, or a pirate.

Despite what every rogue asked – a Ravenholdt manor for the class order hall – I think that Blizzard managed to create a class order hall very good. It fits every role you could possibly pick for yourself. Besides, they managed to deliver the Ravenholdt’s elitist, noble style too in order hall meeting room and give ravens as class mounts. They gave you assassin training grounds, black market corridors, a bar to discuss deals, a goblin managed treasury, a noble-manor type of dining room for negotiations… what else would you want?

What people who asked for a manor don’t understand is that EVERY rogue role is acting in shadows. But to act in shadows… there must be a proper “light” world nearby. Where would you train you skills – spying, pickpocketing, brawling, assassinating – surely not among your fellow rogues? So giving a shadow world as an upside of the major city is awesome. And we also have three access points to our hideout in the city. What pleases me most, one of them is cheese traders, the family with very dark bandit history ever since the earliest Stormwind leveling times.

The only bad thing about rogues was basically introducing a proper pirate spec in the expansion – and your pirate representative in the order hall is a damn annoying idiot admiral Tethys. Would prefer a Barbossa-type character of course.

Warlock 

Getting an outlandish world for an order hall is not so fun. I can’t come up with an alternative solution… I just don’t like being there with so many demons around – even if enslaved. I guess I’m just fed up with demons. Yes, nailed it and all, but not a place to have fun at.

Those candle clusters though.

Death Knight

Acherus is an obvious choice for Death Knights, it’s a perfect keep addresssing whatever spec you play. It’s a chill, cozy necropolis – harsh, brutal base of operations for undead warriors. Not many options to vary your class fantasy in the whole death knight business, but still there’s a gory altar for Blood vampiric knights, Ice quarter for lich-type cold-blooded warriors and corpse resurrection sickly ground for plague bearers, as well as forges and training grounds. I don’t know… It’s all good.

Monk

There were just two options to settle monks: either it be Kun Lai Summit or Wandering Isle. Both are viable, although Wandering Isle is of course more fun. It has villages, cool nature (Kun Lai is snow-covered mountainside), and it has this temple in the middle. It’s good to be back here and recycle the Pandaren starting zone.

Pandaria-heavy in every aspect, it’s easily fitting the only monk roleplay option. Whatever race you are playing, if you’re choosing a way of the monk, you’re a fan of dumplings, thick ropes, sakura blossoms and all the corresponding stuff.

Finally,

Demon Hunter

Blizzard went with an obvious decision as to stealing a battleship off Legion. I don’t like it at all. They’re nailing the class fantasy of course, but to my liking it lacks any lighter options than go around frowning and being tortured with demon inside. Basically you are settled in a demon base, surrounded by demons, and with no hope for the best. Not that it’s not fitting the demon hunter fantasy, but it’s very depressing.

Besides, they are all in awe with Illidan – which I’m not. Surely there could be at least some demon hunters who see him as a failure? Walking like that around, I feel kind of traitor :)

This is it for class fantasy for tonight!

Class Specs in Legion 7.2.5.

As I’m exploring the least played specs – due to investing the artifact power in them, it’s time to revise my thoughts and feelings about them.

Legion is encouraging me to try every spec which I do, so by the end of expansion I’m becoming a natural in each and every of them. I’m quite capable now of telling my likes and dislikes as my artifacts are fully – or almost fully developed by the moment. It’s time for revision.

Demon Hunter – Melaris the Night Elf

Havoc – the DPS spec is one of the best melee DPS due to its extreme mobility. I’m a whirlwind of blades, and it’s still awesome.

Vengeance is powerful and cool for tanking. I praise it for perfect self-heals, pro-active gameplay (no cooldown waiting), and very cool AoE damage and aggro.

Death Knight – Mindebad the Gnome

Frost – is yet my favorite DK spec. I like winter, I like how powerful it is, excellent against a single target and not bad for AoE.

Unholy – is a very strong spec, maybe even more powerful than Frost. But the gameplay feels slow, cooldowns are often there, there’s debuff tracking involved, and an ugly pet to guide. Not my piece of cake, not playing it whatever the numbers it delivers.

Blood – the slowest tanking spec of all. I like the vampiric fantasy of the spec very much, but imo it should be a hurricane, now it’s a very slow doom type. It just doesn’t fit.

Druid – Helu the Tauren

Balance – is still a mortar, but it’s feels more channeling now. Very powerful, very comprehensible, perfect for raids, although maybe not for the field.

Feral – vice versa. Perfect for the field gameplay to quickly slay all the mobs if you have enough Haste not to wait for cooldowns, but I’d prefer a caster in raids.

Restoration – a new and enjoyable healing spec for me. I like the HoTs rolling on, but I think that massive healing is not its strong side.

Guardian – with all the range of other druid specs, I’m rarely playing it, but it’s one of the easiest tanks. Nothing bad to say about it.

Hunter – Backston the Human

Marksmanship – once you learn the synergy between abilities, it becomes the most enjoyable spec to play. It benefits from pets, massive damage, ranged gameplay and what not. Excellent one, and once again my choice in every situation.

Survival – I haven’t played one much or even at all before Legion. Its fantasy nowadays is awesome, I can’t help repeating that. It’s definitely more dangerous to play than ranged specs, but it’s effective enough and has this trapper’s vibe. Haste is very drastic, or it just turns into pile of shit if there are cooldowns to wait for. Should be very swift.

Beast Mastery – is hell. Again, I’m not sure what has it been before, but it’s just awful in Legion. Naturally you don’t see your pets much, because they’re somewhere there in the fray of battle. You have ONE shooting ability in your single target rotation. You, a hunter with a gun, have ONE shooting ability. The rest of the time you’re YELLING. No kidding, three of your basic rotation abilities + artifact special trait are YELLING OUT LOUD. And you’re supposed to be immersed about that. Imagine you’re in raid, and what you do is just crying at the boss, then it dies. Besides, the spec was probably designed for kindergarten. I stood in raid and just pressed the abilities when they went off cooldown. It’s faceroll, there’s no depth, no nothing. You faceroll and shout at the bosses, and this is Beast Mastery. Very immersing (not).

Mage – Micromantica the Gnome

Frost – is the best spec, but to my liking, I have a soft spot for snow and ice magic. You need to be cool, let the ice flow through your palms and let it do the job. Every iteration in every expansion is enjoyable, albeit very different from its predecessor.

Fire – feels more devastating, and offers excellent bursts.

Arcane – I grew to enjoy it in general. Although I hate that mana runs out which slows you down for 5 seconds to replenish. Quite unnecessary. The spec is not convenient in the field, but excellent for AoE mobs in older raids.

Monk – Paitsu the Gnome

It had some changes from Pandaria and Draenor, although everything is pretty fine with it.

Brewmaster – tanking spec offers excellent AoE options, including aggro. The major mitigation mechanics of the delayed damage is perfect to ease up the job for healers. Yet it feels a bit slow and clumsy.

Mistweaver – is a brand new spec for me, and I like the clever mist spell as well as other healing options. Probably one of the most enjoyable healers for me with lots of opportunities.

Windwalker – is less enjoyable than before, with trademark stuns gone, although quite cool and powerful. Not so fast as expected from a martial fighter, although very much pleasurable to play.

Paladin – Anibell the Human

Protection – is one of the most solid tanking specs with excellent movement and aggro, sturdy, powerful, designed to stand on your ground. It’s so stout that I rarely even use the most powerful cooldowns – because basic rotation is normally quite enough.

Holy – is my least favorite healing spec of all. You have to be in close proximity to the healed players to be the most effective (based on mastery), so when the raid is spread wide, you just suck. And despite the strong single target heals, AoE is a problem for you, so whenever massive AoE damage, you struggle, and your fingers are steaming to keep up.

Retribution – has always been the easiest build – spend damage dealing spec. It has some abilities’ synergy to think about, but it’s not quite interesting to play nowadays.

Priest – Aurinko the Gnome

I’m quite new to the whole priesting business, as I started my first serious priest toon only a month prior to Legion.

Shadow – the new madness mechanics is nice. I did a trick in my latest raid run, juggling my panel a bit to make it more accessible, and carrying out DoTs a bit farther, now I’m a killer machine.

Holy – is the best healing spec in the game, period. Direct heals and HoTs, a range of spells for every situation and in their own niches.

Discipline – I guess it was mainly shields before. It was very nice to play (I believe I played a Disc priest once until level 40). Now it’s a frenzy! You have to think in two ways at once: thinking about delivering lots of damage and thinking about delivering heals. It’s the most pro-active spec in the whole game, and not only healing ones. I’m enjoying healing with it because it’s super fun, but I doubt it would compare in effectiveness with Holy – at least in my hands. Yet :) Maybe I need a lot more practice.

Rogue – Hexen the Goblin

Assassination – my love. Heavy hitting poisons and bleeds which continue to work their way in enemy’s veins even if you had to step away from him are precious. Nuff said.

Subtlety – I’ve never tried this spec before Legion, but it’s a killer. You dive in and out of the shadows, almost no DoTs (strange for a rogue, huh), but the strikes themselves are mighty. Literally two hits to slay a mob. I’m trembling at the sight of its power. Super effective, and a very enjoyable rotation.

Outlaw – is a spec with a face turned to people :) No hiding and sneaking, you step proud and start a saber slashing game. I’m not a fan of this pirate thing – well if I were, there’s nothing wrong with it.

Shaman – Schlitzchen the Goblin

Enhancement – is super squishy nowadays. This is why I’m not enjoying it, although it’s well fitting to questing, because mobs die fast enough. Seriously, mobs keep taking off health very quickly, and you have very few self-healing options now.

Elemental – is a mortar which is very enjoyable, fun… but slow. You have to collect enough firepower for the most powerful spells, and you can’t do that with common mobs. So you just plink them chip by chip, and it’s tedious. Killing 10 wossnames bores you to the bowels – NOT good for questing. When you have enough time – like fighting a raid boss – it suddenly shines.

Restoration – is my second favorite healing spec after Holy Priest. I’m enjoying the major Chain Heal for being a clever heal, and it’s quite spectacular too. Excellent AoE utility.

Warlock – Faerella the Goblin

Affliction – my favorite spec. The two new things in Legion are these: one of the DoTs now can and has to be implemented multiple times (the more of this DoT, the more the damage), two, mana is being depleted nowadays – which is just an extra nuisance lingering you. These are irritating in raids, but you kill everything in the open world super fast.

Destruction – is a mortar type thing which makes it hell in the open field. When you want to rush into a fray of battle, you start caaaaaaaaasting. Yikes :) Although it has no mana troubles, and thus perfect for raiding.

Demonology – I have as many issues as possible. It’s not complex to comprehend, but many of your spells are summoning packs of demons which deal damage. Fantasy-fitting approach, the only problem being: you don’t see any of those demons. They are dark, small, and even casting imps are summoned not beside you, but near your enemy. So you can’t tell them even in the field, save the raid environment. You keep clicking your ability buttons, and enemy health just drops – you don’t feel like you control anything. You’re just clicking buttons. This is awfully discouraging.

Warrior – Bons the Gnome

Protection has excellent saves, yet it feels very slow. I think I enjoyed the previous Draenor version more.

Arms is a heavy weapon swinging, everything’s ok with how it feels and spec fantasy. Although… not so powerful. That’s the rarest case when I want less frequent actions compensated by more powerful blows.

Fury is really furious, but very squishy – again. I don’t know how, but a warrior manages to get it all even in its plate armor. And I’m not quite happy with the ability range – one of the blows must be there in rotation yet it feels so out of place.

Generally every warrior spec is not fine for 100%, it’s a solid 70%.

So, this is my spec review for Legion 7.2.5.

New Specs!

For the second time in Legion the artifact system dictates me trying and playing the other specs than I normally like to play.

When you have a goal of driving every artifact to 52 traits, and you accidentally drop 21,8 million token into the already upgraded weapon… well, it sucks. So just in case I’m running, questing and exploring the pleasures of now-upgraded spec.

I think however good I’m becoming in playing an extra spec, sometimes I just don’t like to do this. Examples would be Beast Mastery for Backston, Demonology for Faerella or Unholy for Mindebad – outright boring. Mindebad is almost at 52 with her Unholy spec, and yet I didn’t grow to like it as much as I like Frost. So it’s 52, and I’m done with it.

Sometimes I switch specs due to their utility. Obviously tanking specs are a mere pleasure when engaging specifically fat very dangerous mobs during a world quest.

For warlocks it’s extremely awesome to quest in Affliction, because everything dies super fast, but I hate my mana depletion during raids, and a very slow Destruction is much more enjoyable for nuking bosses, although its mortar-type playing style is a torture in the field. It’s the same with shaman: Enhancement is very cool in the field, cause you rush into the fray, and in few quick blows everything’s dying, but Elemental is a preferable thing in raids to rain elements from afar and have a better sight of encounter.

Draenor introduced tanking specs to me, and in Legion I started healing. Actually every spec that can heal is my choice for Tomb of Sargeras today. It’s fun, relaxing, and very engaging. My paladin Anibell pulled off the Har’jatan encounter when our tank had 30 (!) stacks on himself. The other tank just died 5 seconds after he tried to tank any boss, I don’t know the reason. He was a warrior, he had a decent ilvl around 870 – quite enough for LFR. He just got one-shot – nothing a healer could do.

The most challenging spec is Discipline, and I tried it yesterday. It’s mind blowing by all means, but I think I’m starting to get the general idea. You have to place a heal on a friendly character, then start DPS-ing a boss very quickly to heal the friendly target, BUT if he’s dying, you have to switch to mighty direct healing spells. It’s outright insane :)

For a test, I ran Aqueducts to make it a bit challenging, but not so stressful as Tomb of Sargeras. Whew, it was fun. I want to learn the “how” at least. I like Holy very much, but Discipline has a potential in my case.

And when I’m done with healing artifacts, it’s gonna be time for tanking :) My goal with tanks is making it a fun and relaxing experience, not a run where I sweat and get tired :)

Anyways, exploring new specs is very fun! By the end of the Legion I’m gonna be decent in every 36 ways I guess.

A Song for Your Class

I’ve been nursing this idea for a while.

Here’s your task: try and find the song for a class (or a spec).

Rules:

  1. Full lyrics should fit. That is, if lyrics mention ‘coke’ or ‘London’ or ‘car’ – you failed. It should be a song fitting WoW universe. Maybe your WoW toon could use as a motto or an order hall theme.
  2. It’s better if music fits the lyrics.

The game starts with Dimmu Borgir’s “Puritania”. I’ve been singing along, and it suddenly dawned on me that the whole track is a Death Knight hymn. Music fits, so it’s a perfect example:

We do away with your kind
Count down to exterminate the human race
4,3,2,1

Let chaos entwine
On defenseless soil
Remove errors of man
And sweep all the weakening kind

I am war, I am pain
I am all you’ve ever slain
I am tears in your eyes
I am grief, I am lies

Bygone are intolerance
And presence of grace
Scavengers are sent out
To cleanse the human filth parades

I am pure, I am true
I am all over you
I am laugh, I am smile
I am the earth defiled

I am the cosmic storm
I am the tiny worms
I am fear in the night
I am bringer of light

Nice :) The second example is a track of Battle Beast “Madness” – guess what? I found a song for Shadow Priests, and my Aurinko tends to hum it while questing :) The music doesn’t really fit, but the lyrics do:

One and only reality
Fatal journey to infinity
Chase the monster of the seven seas
Face it, kill it, and you’ll be free
I am thy strength, I am thy sword

My name is Madness
And I’m the light you need in darkness
You can’t escape from me
‘Cause i’m Madness
And I will tear your soul apart
We die as one
As one

Know your demons to know where to strike
Dark is their home and well they hide
Bloodbound battle, a quest for truth
I’m the last one to die in you
I am berserk, I fear no fear

My name is Madness
And I will hunt you down in darkness
You can’t escape from me
‘Cause i’m Madness
The demon slayer in your head
I’m always there

No one can hear you scream
No one will find you
There’s no way out of here alive

So, could you come up with more examples?
Hashtag #ClassSoundtrack

Progressing Through Order Hall Campaigns

Note: All pics are clickable and open large in new windows

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Mindebad: The Death Itself Has Come To Paladins

My current state is best described by the words ‘almost there’.

Like I said, my alt leveling is complete, my Explorer and Loremaster for the initial four zones are done for every alt, so I’ve deleted the character level, loremaster and explorer columns from my chart:

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The only zone columns left now mean the corresponding dungeon – and Pillar of Creation. Completing one means a 800 ilvl item to your slot, beside the obvious quest, lore and a thing in your exhibition (yes, I’m a completionist).

Apart from obvious side goals of slowly digging up through ilvl, Artifact Weapon traits and Artifact knowledge, my main focus in the recent week has been Order Hall campaigns.

Once you start digging it for a character, it’s completed in no time. Each and every campaign shares not the plot, but an approach. The impeding milestones are:

  • delivering some mats, unique for every class. It maybe obliterum (1 piece), food, bandages, the worst being Blood of Sargeras which you can’t buy or trade, so you should save it in advance or wait for WQ to pop.
  • completing quests in several dungeons on normal difficulty. The quests take you to leveling dungeons, and also the ones which open at 110. That’s not hard at all, but it appeared to be one of the most impeding things for me. It’s just because you need to save an hour for dungeon run – the actual run time and the queue. And obviously you must be on this alt not to lose the queue.

A useful tip for alts: save you Pillar of Creation runs until they send you with Order Hall missions and profession missions to the dungeon.

  • completing a series of follower missions – I guess it’s two sets of 5 missions. It’s an easy thing to do, requires the lowest hall resources and the lowest follower ilvl/quality. Also the time for a mission is about 4 hours, so you could technically complete this step in one day.
  • completing 20 world quests. Scary as it may seem, it’s not that hard at all. Each quest normally takes barely 5 minutes, including travel time. It’s easily completed in one sit, although I prefered to wait a bit until the new ones pop with more important rewards and easier, less grindy conditions. Mind you, the first requirement was 30 world quests which was fixed in the latest patch.

The rest questing between these milestones is pure gold. Cutscenes, epicness, fighting Legion, huge amounts of lore and major characters involved – and every step completed in 10-15 minutes.

druid-order-hall-campaign
Mayluna: The ArchKitty

I would highly praise this part of Legion expansion. Class Order Hall campaigns are providing a solid lore background, interesting and very different plot twists and stories unique for every class (though they couldn’t help and blend the last step of Paladins and Priest campaigns into the same final quests). The only grind quest, if any at all in your class campaign, will take you 30 minutes at most. The campaigns are fun, engaging, deal with Legion itself rather than local problems, epic and provide a strong bond with your class.

I’d say it’s my favorite part of the expansion so far. A splendid diverse experience, and three more to witness. I’m happy!

So far I have three campaigns left to complete for the Feat of Strength:

  • Paitsu the Monk needs her nine world quests. I suppose there could be an extra quest to a 110-only dungeon, like Black Rook Hold or Maw of Souls.
  • Melaris the Demon Hunter is at her final step, requiring two more random dungeons (to kill 6 random bosses) to experience the final battle after.
  • Hexen the Rogue would be the last one I guess. I finally pulled out the plug of her Black Rook Hold quest yesterday, which appeared to be a milestone leading to 20 world quests/5 follower missions part. I thought she was somewhere closer to the end, oh well. Won’t take her long either.

So, Feat of Strength is coming this week. And I think it’s we who should grant Blizzard an achievement.

shaman-order-hall-campaign
Schliztchen: Uniting The Four Elements

Class Hotfixes!

frostmage

Just my feelings and thoughts about latest class tunings. I won’t repost the whole list, you can read it for example @ BlizzardWatch.

My general message has two edges, good and bad.

First of all, did we really have to wait for the first raid to launch, and fix classes only after?

We’re celebrating the first month of Legion in the coming days. During the month, most players have leveled to 110, run dungeons, and are way into Suramar and world quests which is a hardcore gameplay for some of us. That is: the whole variety of content was covered, and it was NOT a pleasant ride for some specs.

While a number of specs suffered to the extent I hated to login with them, I’m mostly talking Frost Mages of course. It’s been the first time in my WoW history when my main just HAD to switch spec to Fire – not to die from a wind’s blow. Frost was tears, sweat and blood, and it was pain, and it was deaths, deaths, deaths. The whole leveling and Suramar experience for Micromantica was ruined at a large scale.

It required the first raiding week stats for Blizzard to see Frost mages at the very bottom of DPS table – HALF worse than the best DPS spec. Just think of it: whatever you do, you are 50% power from MM Hunters and Havoc Demon Hunters.

I don’t care much of squeezing the last dps drops from my specs, but the gameplay was so uncomfortable that I feel like I’m unloading iron when fighting common mobs.

It was a bitch ride. Yes, I think the big class hotfixes should have come way earlier – at least two weeks into expansion, and little tweaks after raids.

Second: the hotfixes are here, and thank gods they are.

I’m listing the specs of importance to me – today’s morning I tested them all first hand.

Frost Mage – yes, yes, and yes. I did a daily in Suramar for a test, and it’s all as it should be. Our frost power is back, and I’m finally playing, not crawling through a thorn thicket of mobs. I don’t mind minor tweaks, but it’s all is just that good now. Mage is in place. I’m happy.

Elemental Shaman – got some buffs, and it was really needed. Shaman was squishier than a Priest – imagine that. When I end a fight while leveling, I end up with barely 20% of health bar. If it wore cloth, it would die more often than a mage – yes, it’s possible. And shaman are not about ‘plink’, they’re about unleashing and smashing.

Elemental Shaman Before Hotfixes

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Elemental Shaman After Hotfixes

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Retribution Paladin – they got some buffs. Pally was not exactly squishy, but yes, I felt underpowered. Thank you.

Frost Death Knight – we got our powers back. I got used to Death Knight as a swift blades master, it was a perfect machine of delivering death. In seconds the fights were over. I’m glad I can play that way again. The previous pre-hotfix version was slow as a tractor, and it didn’t compensate with hard hitting.

I Didn’t Ask For This, But Thanks:

Assassination Rogues, Destruction Warlocks, Survival Hunters were buffed too. And it was a significant buff. I never complained about any of these specs, they felt very, very confident in battles against common mobs and taking out elite rares solo. Well… thanks! I don’t mind at all.

Raiding begins for me today – you know, I’m an LFR creature, so it’s gonna be my first glance at a raid in Legion :) I’m stepping in with my Mage – she’s the only one ready for LFR by now. And yes, I’ll be doing it as a Frost Mage!