The major result of the expansion is that I successfully mastered all 36 specs. I may not like playing some of them, but if any situation requires it, I could easily fill any role – be it tanking, healing or dps.
I had an interesting idea to revise my alts list before Legion – and what changes were made to my roster? Specs and even races were changed!
Here I’ll go class by class, revising my toons’ ways throughout expansion and making plans for the next one.
Mage
Micromantica still mains Frost, like it has always been. She had some very tough time in Suramar, and it wasn’t a walk in the park while leveling, but by the end of expansion she’s right at her place. A howling blizzard of raging ice, feeling quite powerful and confident.
I also mastered Fire and Arcane – now I have two more mages for the specs, the fun-leveled dwarf Faari and currently leveling void elf Myde respectively :)
Warlock
Microfury was a Gnome, mastering Destruction when Legion dropped from the sky. She got tired of the warlock order hall, the mess, the brutality, and she retired to being a peaceful jeweller in Stormwind.
Faerella the Goblin picked up the banner, and she went as Affliction in the open world and raided Antorus in Destruction, because mana issues in Affliction is not fun in raids. Yes, there’s no trouble restoring mana in seconds, but it’s just not the thing I want to even think of. I’m eager to see Affliction changes in BfA, it’s my favorite spec nevertheless.
Priest
Aurinko the Gnome started in Legion as Shadow, and quickly got sick of it. She mastered both Holy and the tricky Discipline, opting for Discipline in the open world and Holy in raids. She will stick to the Light side in BfA.
Warrior
Bons the Gnome started as Fury, and in mere weeks changed to the Arms/Protection for leveling. I could say she was the tanking toon throughout expansion, up to and through Tomb of Sargeras. She retired after killing Kil’Jaeden, and Antorus was stormed by my bloody rangari, Oulu the Draenei – in Fury spec only.
I like every warrior spec in Legion, so I’m thinking of making a warrior or two for the upcoming allied races.
Death Knight
Mindebad the Gnome started as Frost and mastered Unholy and Blood for fun, Unholy to perfection and Blood not so much. She abandoned these specs, DK = Frost to me.
No one knows what happened – she probably choked on a cookie on Argus, but Antorus is raided by Backston the Human – Frost, of course.
Paladin
The vengeful Blood Elf Gardell disappeared in Suramar – they only found her corpse with sword wounds. Her replacement is Anibell the Human, who is a master of sword and shield. She’s bored to the bone being a vindicator, and healing doesn’t ring a bell with her. She’s a bastion against demons in The Nighthold, Tomb and Antorus – and she will protect the Alliance troops in BfA.
Kalaari the Lightforged is a Holy Paladin healer. She’s quite dim, but good-hearted, which is essential for a medic in the field of battle. So she’ll be in BfA.
Shaman
Schlitzchen the Goblin entered the Broken Isles as Elemental, and she’s still pretty powerful and ready to travel to Zandalar as such. Yet since Tomb and through Antorus she tends to support her allies in Restoration. Most likely, I’m keeping this casting spec pair for open world/raids in BfA.
Hunter
Lizgun the Goblin started as Survival and enjoyed it while leveling and attacking Emerald Nightmare and Helya’s domain. She retired from adventures, marrying a rich goblin in Orgrimmar – her loot is quite enough for a careless and rich life.
Enter Baisa, the skilled Gnome Sniper, which raids Tomb and Antorus, and doesn’t even think of changing specs in BfA. Marksmanship it is.
Monk
Paitsu started the Legion journey as a Windwalker, but quickly discovered the joys of tanking and healing. Her twin knuckles are collecting dust, and she’s mostly a Drunken Dodging Master now (although Tomb was healed through). She’ll enter BfA proudly wielding a staff and a keg.
Demon Hunter
Melaris the Night Elf started as Havoc, and she still sports her glaives as such. Needless to say, she easily mastered the Vengeance tanking spec as well, but she finds it pretty boring (fun fact: sickly yellow icons of Vengeance abilities are an argument cons playing a tank too). I plan to be a pure DPS in BfA, raids too.
Druid
Mayluna the Night Elf started as Feral, and she found her home in Dreamgrove. Helu the Tauen picked up, and she is equally skillful both in Balance and Restoration, ready to lend a hand in any of these roles in raids.
My new allied druid is a playful cat Jammu. She still keeps admiring the wondes of the world. She will join the Horde fight against Alliance… but she takes nothing seriously. You know, the type that stands in ranks and mocks the warchief’s battle speech in whisper.
Rogue
Hexen the Goblin started as Assassination, and she retired after she stayed to collect heaps of ancient goods from the Tomb. She also lives in Orgrimmar with her sister Lizgun, but unlike her, she’s not into monogamy and prefers many admirers around her, being a lady of class.
Berringer the Human is now raiding Antorus in Assassination, being a quiet, stern and super effective criminal currently employed by SI:7.
My next rogue is also Arkeona the Nightborne, who is a political assassin and a shadow blade of Subtlety. Previously working for Elisande, she’s eager to receive orders from her new warchief, ready to infiltrate Alliance ranks and kill officers and people of power.
Looks like you did not cover Demonology, Enhancement and Outlaw.
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Current Demonology is pure shit (I’ve explained it in a couple of posts). Long story short, the demons are small and bleak, you don’t see them and so you don’t feel like you command an army of demons. Just pressing buttons and somehow the mobs die.
From what I’ve seen in alpha previews, all these troubles are fixed, and looks totally awesome, like it should.
Enhancement is fun, I actually enjoy playing it, but we shall see if switching from Agility to Intellect would be easy in BfA, because I totally want to heal in raids. It’s amazing for leveling.
Outlaw… neither of my toons wanted to be a pirate :) They tried it, but got afraid of getting scurvy, peg legs, back aches and other pirate life attributes :)
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Chain armor pieces already have both Intellect and Agility on them, as do “stat stick” trinkets (trinkets also include Strength).
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