– For the Alliance!
(c) King Varian Wrynn
Two gnomes of mine has finally put an end to the bastard – and in different roles. Micromantica the Mage went as a pioneer – ranged DPS is probably the best way to explore the unknown encounters, and Aurinko the Priest followed – as a healer (!)
It was awesome.
I liked the encounter very much. There’s no trash, just pure boss fight. The mechanics are totally understandable, the encounter depends much on your actions so you feel your contribution, but at the same time are not too punishing if a single person fails to follow. It’s forgiving for single mistakes, but relies much on your work as a group. That’s how all encounters should be.
On my first try we have wiped only once. As soon as we’ve understood that the eyes are extremely dangerous and aren’t just your common trash mobs for cleave and AoE, Gul’dan’s ass was kicked easy and fast. I also switched from my playful Fire spec of 32 traits to the monstrous and glorious Ice of 35 traits on our second pull.
On my second try I went as a healer! I think I performed really well, and it was hardcore. We killed him at 3 stacks – so this was our fourth try. It required the initiate tanks and half of raid to leave in dismay, and new members came on the second try.
I don’t understand it: people learn try by try – especially if it’s the very first day – and they become better. Also every next try adds up 5% to damage and healing – so it becomes easier and easier. But people think “we’re gonna leave and queue for another group which could probably be better”. What a ridiculous hope to find a radical difference in random! What’s worse, these people keep telling that LFR is awful and hopeless.
Experience is the opposite: you should stay in the group to try and try – I’ve never left an LFR group out of despair (and I’m an LFR-only raider since Pandaria). And we always killed a boss – normally the winning tries are so smooth that barely a single player is dead by the end of encounter. So yes, stay, try, learn and educate others, and there will be success. Or how do you think people farm the bosses after? They do learn.
Anyways, Gul’dan healing experience is pretty intense. The try before last was hardcore, only two of us healers left alive, and we did the impossible saves of tanks, ourselves and DPS guys. We were too short of living DPS guys to succeed, but it was cool. The last and winning try was smooth: as people learnt to kill the eyes, I didn’t even sweat.
The reward was identical: non-tier boots. Gul’dan owes us many, many pants.
Yes, the plot and outcome are perfectly logical and all, but I’m not an Illidan’s fanboy and returning him from the “dead” in Legion was a bad idea in the first place. I hope he sacrifices himself on Argus (like encapsulating Sargeras inside himself so that we could fight him) and dies for reals. He’s an anti-hero with a heavy overweight on anti- and I really want him to be punished for everything he’s done. This sort of character cannot be left living in peace in the woods or sent roaming the other worlds to “fight evil” – we saw how it plays out in Illidan’s case. So please just burn like a moth – and we’re good.
What’s important is that I put an end to Gul’dan with my own very hands – I’ve been dreaming of it since Draenor. The Warcraft movie didn’t alter my attitude much if only added more hate towards him, but Broken Shore cinematic was the main reason I’ve anticipated this encounter. Blizzard really succeeded in growing such a great villain out of funny old man we freed during Draenor’s starting scenario.
The Nightfallen storyline ends well though. I won’t be spoiling it for those who haven’t completed the storyline yet, but it’s so nice and it gives you a perfect feeling that all your Suramar efforts were worth it. And it also gives you a manasaber mount which goes in the cellar of achievement numbers.
All in all, I liked how the chapter ended. I’ve seen the lore. I’ve experienced the story. Now it’s time for relaxed farm: we have professions to level and reputations to get.
And yes, Gul’dan owes us pants.
3 thoughts on “Gul’Down! A Peep into Betrayer’s Rise”
I did mine on Tuesday. I was doing well, until. One of those random attacks that knocks you back tossed me into a pillar that was at my back, and I slid down between the pillar and platform. The last 50% of the fight I did not see, being stuck on a ledge a few feet down from the platform.
I guess it awaits my melee girls :)
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Gul’dan is a fight that I wanted to see too; for quite a while!
I don’t leave stacks of Determination, I feel that I’ve earned them. When I join a new group, I’m happy to see some stacks. Why? Several of the fights (Guarm) are a pure DPS check and if you hit the enrage timer then you know everyone did the mechanics right, they just need more juice to finish him off. In general, people do want to learn the fights as you see over the life-time of a raid.