Fussypants gives her opinion why she doesn’t see any need in many addons for her gameplay. I would agree with her major points:
Why would I install an addon to be just a little bit more productive if I’m already perfectly content where I am?
That perfectly matches my point of view. I don’t care very much if I could plant an extra 1k into my DPS counter. My effectiveness is defined in the field while questing. Mobs, packs of mobs and elite mobs while leveling put your skills to test. You need to deliver good, even perfect DPS one-on-one, AoE and survive longer battles with elites. And when things go tough, you learn your defence as well. There’s no tank, healer or other DPS to aid you or cover for you. So when I learn matching my enemies, I bring this to dungeons and raids and I’m happy with it. I have my rotations ready.
Addons are only useful if they are doing things I can’t do by myself.
Yes. And there are little-to-no situations which I can’t handle by myself or after reading a guide. I don’t need an addon to take my leash and shove my snout into where a quest or treasure item is. It kills the fun of exploration totally. I don’t need an addon to tell me when some boss phase starts – because you learn it after one or two fights by yourself.
I don’t need interface-altering addons. From what I’ve seen in the screenshots, they’re just basically ruining the WoW interface with mismatched fonts, colors, design and everything. I like those silver dragons around my panels and how these panels are arranged. I’m happy to have bags and arrange things in them.
I’m happy with my buttons where they are.
I’ve come with my own scheme of putting my buttons in their places. It doesn’t differ much from class to class – because I group my buttons by their purpose and try to place them in one and the same area. So it’s very easy for me to go to a class that I didn’t play for a while and quickly remember what it does.
Examples (images are clickable and open in new window):
Group 1 – keys 1-6. This is my main offence rotation for every toon. Even more, I put the meaning in the keys themselves.
- Button 1 is ALWAYS a builder spell. It generates Light, Maelstrom, Combo Points, Chi – name it.
- Button 2 is usually a minor spell which is essential in rotation.
- Button 3 is normally a powerful finisher or a proc ability.
- Buttons 4-5 are saved for the most powerful spells with bigger cooldown.
Group 2 – here are major buff cooldowns (rings, bloodlusts, icy veins etc.)
Group 3 – defence. Healing and shields.
Group 4 – interrupts.
Group 5 – recreation. Resurrects, food, teleports.
Group 6 – obviously mounts. Major flyer, water strider, yak.
Group 7 – professions.
Group 1 is divided into Group 1.1. and Group 1.2. because we have a wide range of AoE here. That goes to buttons 5-8.
With tanking, there’s a small change. While everything is grouped almost the same way, defence abilities play a bigger part, so they are concentrated by my mouse in the center where I can click them quickly:
With these setups, I’m very happy and I never even feel an urge to alter or add something new.
No addons for me.