Deliberately or not, this quest goal is totally giving away Blizzard’s complete helplessness in Draenor with providing gaming content that is actually PLAYED. It’s like they wrote – in a quest – we have nothing to offer for you, so cancel your subscription until Patch 6.2.
Re-reading my blog yesterday, I’ve come across this late-Pandaria blog post and saw what I was doing. Even before Draenor’s launch I was running through Siege of Orgrimmar, dressing up my alts. But that’s not the point, cause I’m running raids now as well. Important thing is: I always had something to do when waiting for my dear LFRs.
The Small Things.
A Daily Blessing
Back in Pandaria, we had this amazing feature: daily quests. We probably didn’t understand how cool this was – but it’s time to admit it now: these dailies were our bread and butter.
You had those factions: Celestials, Shado Pan, Lotus, Tillers, Klaxxi, raiding Alliance/Horde gangs at Krasarang, raiding parties at the Isle of Thunder. And let us see what dailies provided:
- You had a clear understanding that you gain some fixed reputation through doing quests for them. So you could plan your schedule, choosing to boost some reputation for this or that faction. You may have done all factions in one day – or repeatedly grind only one.
- Diversity. Now if you remember, all the daily hubs were DIFFERENT. At Krasarang you just grind the other faction. At Lotus you have ninja training, wall-rolling, cannon-shooting, cosplaying Indiana Jones. At Tillers you have cooking and farming. At Celestials you had martial art encounters. All the quest hubs, despite having some obligatory “kill 20 whats-its” quests, had someting interesting to offer.
- And this gave you choice. This gave you reason to move around the continent. If you choose to make all the dailies in one day, you have to visit ALL THE ZONES OF PANDARIA.
- At the same time: when doing dailies, you were unlocking NEW CONTENT. New areas, new characters, and story moved on. It unveiled a huge deal of backstory and lore, leading you to all the raids: Mogushan Vaults, Heart of Fear, Isle of Thunder. Through dailies and accompanying lore quests you got such a solid lore background! You were acquainted with what was going on in the raid and why you are there. It’s not just a “big boss bug with four legs” – you grew, nurtured and fed one of the “bugs” yourself. You know everything about them by the time you even step into Heart of Fear.
- Each faction unlocked some good rewards and you may have also chosen to select this or that daily hub for this reward.
What was the reason to replace the nice daily hubs by “grind-me-this-area” – for 60 gold and 800 apexis – I don’t know. You have no choice where to go. You may or may not gain any reputation points. You are not even able to do any zone achievements! As soon as the bar is filled – it’s over until next time!
Remember the first thing players did at level 90 after login? It was queue up for needed LFR and at the same time random dungeon and random scenario. Reason: it was the easy way not only to while away your time waiting for LFR (Queues took: Scenario – 10 seconds, Dungeon – 15 minutes, LFR – 40 minutes), but it also gave you Valor points.
With Valor points you could upgrade and buy gear. Dungeons and scenarios were quick and funny, and rewarded a big pile of Valor.
Now Blizzard are wondering why people don’t go to Dungeons anymore, once they got their gear. Because there’s no need! Give us the carrot, and people will go for dungeons again and again.
When they cancelled Valor in Pandaria before Draenor launch – I waited in Dungeon queue for 2 hours, and there was no group. With Valor, waiting for dungeon group took 10-15 minutes. Questions?
“In the past, you kept running Mists dungeons, which probably overstayed their welcome a little bit,
but you kept running them for valor points a year-plus into the expansion.”
He’s right – it may have not been the good option to run one and the same dungeons and scenarios over and over. But again, we had an option. we could have got those Valors through dailies, raids and we may have not done this at all. We chose to do so through dungeons and scenarios.
The major problem is that there are no more “small things” to do while waiting for raids.
Now – in Garrison – when you accept missions and send the guys for the new missions, do Salvage Yard, do workorders (routine!) – it’s like: what now?
You literally don’t go anywhere and you don’t see any other people at your Garrison. There’s literally nothing to motivate you doing things outside of the walls. And that is discouraging you from active playing.
Compared to Pandaria, imagine you did your farm things and you just sit there waiting for raids. Option being: grind 100 virmen or 50 elite mogu. That’s Draenor now.
- Give us daily hubs – so that rep grind became more focused.
- Give us daily hubs – so that we had a real choice of where to go and what to do.
- Give us flights to bring back the joy of exploring the world.
- Give us Valor points or their substitute – so that content became replayable.
Give us the Small Things to get busy with between raids.
Waiting for LFR groups yesterday, I found a long-forgotten Druid’s spell which teleports me to Moonglade. And I found myself role-playing with my Night Elf Mayluna, walking among buildings and bridges and talking to druids there. THAT was fun.